You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
/// <param name="modRelativeMapFolder">The folder path containing the map, relative to the mod folder.</param>
451
445
/// <param name="relativePath">The tilesheet path to load.</param>
452
446
/// <param name="assetName">The found asset name.</param>
453
-
/// <param name="isInternalAssetKey">Whether the <paramref name="assetName"/> is an internal asset key which points to a file in the mod folder, rather than an asset name in the game's normal content pipeline.</param>
454
447
/// <param name="error">A message indicating why the file couldn't be loaded.</param>
455
448
/// <returns>Returns whether the asset name was found.</returns>
456
449
/// <remarks>See remarks on <see cref="FixTilesheetPaths"/>.</remarks>
this.GameContentManager.LoadLocalized<Texture2D>(contentKey,this.GameContentManager.Language,useCache:true);// no need to bypass cache here, since we're not storing the asset
0 commit comments