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prepare for release
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build/common.targets

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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<!--set general build properties -->
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<Version>4.3.1</Version>
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<Version>4.3.2</Version>
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<Product>SMAPI</Product>
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<LangVersion>latest</LangVersion>
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<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>

docs/release-notes.md

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[README](README.md)
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# Release notes
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## Upcoming release
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## 4.3.2
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Released 14 July 2025 for Stardew Valley 1.6.14 or later. See [4.3 release highlights](https://www.patreon.com/posts/133992196).
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* For players:
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* Added a friendly error message when the game fails to launch with a `NoSuitableGraphicsDeviceException`.
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* Fixed crash when SMAPI tries to update the mod blacklist if ReShade is installed.
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## 4.3.1
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Released 13 July 2025 for Stardew Valley 1.6.14 or later. See [release highlights](https://www.patreon.com/posts/133992196).
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Released 13 July 2025 for Stardew Valley 1.6.14 or later.
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* For players:
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* Improved performance when mods edit maps (thanks to SinZ!).
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{
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"Name": "Console Commands",
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"Author": "SMAPI",
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"Version": "4.3.1",
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"Version": "4.3.2",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"UniqueId": "SMAPI.ConsoleCommands",
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"EntryDll": "ConsoleCommands.dll",
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"MinimumApiVersion": "4.3.1"
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"MinimumApiVersion": "4.3.2"
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}
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{
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"Name": "Save Backup",
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"Author": "SMAPI",
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"Version": "4.3.1",
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"Version": "4.3.2",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"UniqueId": "SMAPI.SaveBackup",
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"EntryDll": "SaveBackup.dll",
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"MinimumApiVersion": "4.3.1"
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"MinimumApiVersion": "4.3.2"
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}

src/SMAPI/Constants.cs

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internal static int? LogScreenId { get; set; }
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/// <summary>SMAPI's current raw semantic version.</summary>
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internal static string RawApiVersion = "4.3.1";
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internal static string RawApiVersion = "4.3.2";
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}
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/// <summary>Contains SMAPI's constants and assumptions.</summary>

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