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Version 1.0 release.
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{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "1.0",
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"FriendlyName": "Async Data Asset Manager",
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"Description": "Asynchronous management of data assets.",
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"Category": "Async Technologies",
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"CreatedBy": "Pavel Gornostaev",
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"CreatedByURL": "https://github.com/Pavreally",
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"DocsURL": "https://github.com/Pavreally/AsyncDataAssetManager",
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"MarketplaceURL": "",
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"SupportURL": "",
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"EngineVersion": "5.5.0",
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"CanContainContent": true,
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"IsBetaVersion": true,
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"Installed": true,
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"Modules": [
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{
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"Name": "AsyncDataAssetManager",
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"Type": "Runtime",
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"LoadingPhase": "Default",
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"PlatformAllowList": [
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"Win64",
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"Android"
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]
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}
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]
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}
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AsyncDataAssetManager : ModuleRules
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{
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public AsyncDataAssetManager(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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"DeveloperSettings",
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// ... add private dependencies that you statically link with here ...
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}

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