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ce_cameratools_spec_player_alive("ce_cameratools_spec_player_alive", "1", FCVAR_NONE, "Prevents spectating dead players."),
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ce_cameratools_taunt_thirdperson("ce_cameratools_taunt_thirdperson", "0", FCVAR_NONE, "Force the camera into thirdperson when taunting."),
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ce_tplock_enable("ce_tplock_enable", "0", FCVAR_NONE, "Locks view angles in spec_mode 5 (thirdperson/chase) to always looking the same direction as the spectated player."),
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ce_tplock_taunt_enable("ce_tplock_taunt_enable", "0", FCVAR_NONE, "Force the camera into thirdperson tplock when taunting. Does not require ce_tplock_enable."),
ce_tplock_default_angle("ce_tplock_default_angle", "*0.5 ? =0", FCVAR_NONE, "Camera angle offset (pitch/yaw/roll) from ce_tplock_bone when tplock is active. See wiki for more information.",
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[](IConVar* var, constchar* old, float) { ParseTPLockValuesInto(static_cast<ConVar*>(var), old, GetModule()->m_TPLockDefault.m_Angle); }),
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ce_tplock_default_dps("ce_tplock_default_dps", "-1 -1 -1", FCVAR_NONE, "Max degrees per second for angle. Set < 0 to uncap.",
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ce_tplock_default_dps("ce_tplock_default_dps", "-1 -1 -1", FCVAR_NONE, "Max degrees per second for angle (pitch/yaw/roll) when tplock is active. Set < 0 to uncap.",
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[](IConVar* var, constchar* old, float) { ParseTPLockValuesInto(static_cast<ConVar*>(var), old, GetModule()->m_TPLockDefault.m_DPS); }),
ce_tplock_taunt_angle("ce_tplock_taunt_angle", "=15 180 =0", FCVAR_NONE, "Camera angle offset (pitch/yaw/roll) from ce_tplock_bone when taunting with taunt tplock enabled.",
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[](IConVar* var, constchar* old, float) { ParseTPLockValuesInto(static_cast<ConVar*>(var), old, GetModule()->m_TPLockTaunt.m_Angle); }),
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ce_tplock_taunt_dps("ce_tplock_taunt_dps", "-1 -1 -1", FCVAR_NONE, "Max degrees per second for angle. Set < 0 to uncap.",
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ce_tplock_taunt_dps("ce_tplock_taunt_dps", "-1 -1 -1", FCVAR_NONE, "Max degrees per second for angle (pitch/yaw/roll) when taunting with taunt tplock enabled. Set < 0 to uncap.",
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[](IConVar* var, constchar* old, float) { ParseTPLockValuesInto(static_cast<ConVar*>(var), old, GetModule()->m_TPLockTaunt.m_DPS); }),
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ce_tplock_bone("ce_tplock_bone", "bip_spine_2", FCVAR_NONE, "Bone to attach camera position to. Enable developer 2 for associated warnings.",
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