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This repository was archived by the owner on Feb 23, 2026. It is now read-only.
Copy file name to clipboardExpand all lines: data/f4se/plugins/x-cell.toml
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@@ -12,6 +12,7 @@ bUpscaler=false # [Experimental] Increase FPS due to scaling, requires Win 8
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[Fixes] # Common fixes
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bInitTints=true# Removes the block on loading NPCs tints of the Fallout4.esm file, as well as for NPCs with set the IsChargenPresent flag.
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bLODDistance=true# Fixes bugs when toggling references with LOD causing LOD to briefly enable and disable by removing the "Has Distant LOD" and "Visible When Distant" flag checks: https://www.youtube.com/watch?v=hgMm9Z8lHfU.
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[NGFixes] # Only NG version game. Already present in Buffout 4, but are missing in Buffout 4 NG (at time 28.09.2024).
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bGreyMovies=true# Fixes a bug where movies that don't define "BackgroundAlpha" on their movie root could load with a grey background.
Copy file name to clipboardExpand all lines: include/XCellCVar.h
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@@ -65,6 +65,8 @@ namespace XCell
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extern std::shared_ptr<Setting> CVarNoUseTAA;
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// Removes the block on loading NPCs tints of the Fallout4.esm file, as well as for NPCs with set the IsChargenPresent flag.
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extern std::shared_ptr<Setting> CVarInitTints;
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// Fixes bugs when toggling references with LOD causing LOD to briefly enable and disable by removing the "Has Distant LOD" and "Visible When Distant" flag checks: https://www.youtube.com/watch?v=hgMm9Z8lHfU.
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extern std::shared_ptr<Setting> CVarLODDistance;
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// Debugging messages about the presence of facegen in the NPC in console and log (Need bFacegen patch).
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