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| 1 | +namespace COM3D2.DressCode; |
| 2 | + |
| 3 | +internal class BaseComponent { |
| 4 | + public GameObject GameObject { get; protected set; } |
| 5 | + |
| 6 | + public BaseComponent(string name) { |
| 7 | + GameObject = new GameObject(name); |
| 8 | + } |
| 9 | + |
| 10 | + public BaseComponent(GameObject parent, string name) : this(name) { |
| 11 | + SetParent(parent); |
| 12 | + } |
| 13 | + |
| 14 | + public BaseComponent(BaseComponent parent, string name) : this(parent.GameObject, name) { } |
| 15 | + |
| 16 | + public string Name { |
| 17 | + get => GameObject.name; |
| 18 | + set => GameObject.name = value; |
| 19 | + } |
| 20 | + |
| 21 | + public Vector3 Position { |
| 22 | + get => GameObject.transform.localPosition; |
| 23 | + set => GameObject.transform.localPosition = value; |
| 24 | + } |
| 25 | + |
| 26 | + public Vector3 Scale { |
| 27 | + get => GameObject.transform.localScale; |
| 28 | + set => GameObject.transform.localScale = value; |
| 29 | + } |
| 30 | + |
| 31 | + public void SetParent(GameObject parent) { |
| 32 | + var transform = GameObject.transform; |
| 33 | + transform.parent = parent.transform; |
| 34 | + transform.localPosition = Vector3.zero; |
| 35 | + transform.localRotation = Quaternion.identity; |
| 36 | + transform.localScale = Vector3.one; |
| 37 | + GameObject.layer = parent.layer; |
| 38 | + } |
| 39 | + |
| 40 | + public void SetActive(bool isActive) { |
| 41 | + GameObject.SetActive(isActive); |
| 42 | + } |
| 43 | + |
| 44 | + public BaseComponent AddChild(string name = null) { |
| 45 | + var child = new BaseComponent(GameObject, name); |
| 46 | + return child; |
| 47 | + } |
| 48 | + |
| 49 | + public T AddChild<T>() where T : Component { |
| 50 | + var child = AddChild(NGUITools.GetTypeName<T>()); |
| 51 | + return child.AddComponent<T>(); |
| 52 | + } |
| 53 | + |
| 54 | + public T AddComponent<T>() where T : Component { |
| 55 | + return GameObject.AddComponent<T>(); |
| 56 | + } |
| 57 | + |
| 58 | + public T GetComponent<T>() where T : Component { |
| 59 | + return GameObject.GetComponent<T>(); |
| 60 | + } |
| 61 | + |
| 62 | + public T GetComponentInChildren<T>() where T : Component { |
| 63 | + return GameObject.GetComponentInChildren<T>(); |
| 64 | + } |
| 65 | + |
| 66 | + public UISprite AddSprite(string atlasName, string spriteName) { |
| 67 | + var sprite = AddComponent<UISprite>(); |
| 68 | + sprite.atlas = GetResource<UIAtlas>(atlasName); |
| 69 | + sprite.spriteName = spriteName; |
| 70 | + return sprite; |
| 71 | + } |
| 72 | + |
| 73 | + public Image AddImage(string spriteName) { |
| 74 | + var image = AddComponent<Image>(); |
| 75 | + image.sprite = GetResource<Sprite>(spriteName); |
| 76 | + image.type = Image.Type.Sliced; |
| 77 | + return image; |
| 78 | + } |
| 79 | + |
| 80 | + public void AddWidgetCollider() { |
| 81 | + NGUITools.AddWidgetCollider(GameObject); |
| 82 | + } |
| 83 | + |
| 84 | + public void UpdateWidgetCollider() { |
| 85 | + NGUITools.UpdateWidgetCollider(GameObject); |
| 86 | + } |
| 87 | + |
| 88 | + public static T GetResource<T>(string name) where T : UnityEngine.Object { |
| 89 | + return Resources.FindObjectsOfTypeAll<T>().FirstOrDefault(o => o.name == name); |
| 90 | + } |
| 91 | +} |
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