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Changes
Various File Indexing Optimizations
#305 Fixed backend failing to start when the game directory contains unreadable subdirectories (e.g. lost+found). Inaccessible paths are now gracefully skipped with a warning.
#393 Added .AppImage as supported Linux Portable File.
#256 Implemented HTTPS support. See Docs for the relevant config variables.
#396 Fixed Plugin Load Error when plugin directory doesn't exist in development setup.
#397 Fixed Routes yielding Code 500 when VOLUMES_CONFIG is a relative path.
#400 Added GAMES_WINDOWS_SETUP_DEFAULT_INSTALL_PARAMETERS configuration variable to customize default Windows installer parameters.
#357 Fixed UNPLAYED games not being filtered correctly
#388 Fixed PG Backups not working on newer Postgres Versions.
#398 Implemented WINDOWS_SOFTWARE and LINUX_SOFTWARE game types, and added support for using the type with (W_SW) and (L_SW) flags in the filename.
#355 Implemented Time To Beat from IGDB as average playtime metadata (in minutes).
Stopped using deprecated IGDB API fields: Migrated to non-deprecated age rating, game status, and related structures.
Fixed metadata list endpoints (/publishers, /developers, /genres, /tags) to only return entries linked to at least one non-deleted game (excluding entities linked only to soft-deleted games).
Added controller tests to verify metadata list endpoints enforce non-deleted game association.
#282 Implemented a secure admin API to upload game files directly to the server. Added GAMES_MAX_UPLOAD_SIZE configuration variable (default: 50 GB).
Implemented an admin API to delete game files from disk. The file indexer automatically handles the database cleanup.
#337 Added Docker Secrets support via the _FILE suffix for all environment variables (e.g. DB_PASSWORD_FILE, SERVER_PORT_FILE).
Migrated backend configuration to NestJS Config (@nestjs/config) as the global config source.
Added YAML-based configuration support via config.yaml / config.yml in the config volume (VOLUMES_CONFIG) with precedence: *_FILE > env > YAML > defaults.