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blog/2024-10-20.md

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**Hello, GameVault Community!**
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After six months of hard work, we’re beyond excited to unveil our biggest update yet: **GameVault Client v1.12** and **GameVault Server v13**! This release is so massive, it feels like we could’ve built the product from scratchthere’s that much new ground covered. <!-- truncate -->
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After six months of hard work, we’re beyond excited to unveil our biggest update yet: **GameVault Client v1.12** and **GameVault Server v13**! This release is so massive, it feels like we could’ve built the product from scratch, there’s that much new ground covered. <!-- truncate -->
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### What’s New?
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We’ve introduced some game-changing improvements. First and foremost, we’ve moved away from unreliable third-party tools like RAWG and Google Image Scrapers for fetching video game metadata. Instead of just swapping one provider for another and making us dependant again, we’ve built something much better: a brand-new **plugin system** on the backend, complete with an official partnership with **IGDB/Twitch**.
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The new plugin framework is incredibly flexible, allowing users to write their own metadata provider plugins. It supports an unlimited number of providers, prioritizes data effectively, and even fills in any gaps intelligently. And the cherry on top? Users now have full control over metadataif you want to tweak or edit a piece of info, you can do so without changing the source data. Your custom edits are saved separately, giving you full freedom.
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The new plugin framework is incredibly flexible, allowing users to write their own metadata provider plugins. It supports an unlimited number of providers, prioritizes data effectively, and even fills in any gaps intelligently. And the cherry on top? Users now have full control over metadata, if you want to tweak or edit a piece of info, you can do so without changing the source data. Your custom edits are saved separately, giving you full freedom.
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We’ve been rigorously testing this system for 2-3 months, running an early access phase for about a month. While we’ve optimized it as much as possible, we ask for your patience if any bugs pop upmastillke sure to back up before migrating!
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We’ve been rigorously testing this system for 2-3 months, running an early access phase for about a month. While we’ve optimized it as much as possible, we ask for your patience if any bugs pop up, mastillke sure to back up before migrating!
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### Major New Features
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blog/2024-12-22.md

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Hey everyone,
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We’ve got some incredible news to share! Your feedback on Reddit, Lemmy and [our Discord server](https://discord.gg/NEdNen2dSu) regarding our latest release has guided us as we work to make GameVault better for everyone. Today, we’re excited to introduce some major updates along with a special offer just in time for the holidays! <!--truncate-->
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We’ve got some incredible news to share! Your feedback on Reddit, Lemmy and [our Discord server](https://discord.gg/NEdNen2dSu) regarding our latest release has guided us as we work to make GameVault better for everyone. Today, we’re excited to introduce some major updates along with a special offer, just in time for the holidays! <!--truncate-->
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### What’s New?
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This update was shaped by your feedback, and we’d love to hear your thoughts on it! Keep sharing your ideas with uswe're building something truly special together. While it's a niche product, it's one that we all needed.
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This update was shaped by your feedback, and we’d love to hear your thoughts on it! Keep sharing your ideas with us,we're building something truly special together. While it's a niche product, it's one that we all needed.
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**Happy holidays from the Phalcode team!**

docs/advanced-usage/authentication.md

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## API-Key Authentication (Machine-to-Machine)
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GameVault also supports API-key-based authentication. This is perfect for bots, automation, and service-to-service callsno need for login sessions.
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GameVault also supports API-key-based authentication. This is perfect for bots, automation, and service-to-service calls, no need for login sessions.
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### Enabling API Key Support
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docs/client-docs/setup.md

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### SSO Login
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When using SSO, you authenticate via the identity provider configured on the serversuch as Google, Microsoft, or GitHubinstead of using a username and password. On your first login or after session expiration, a webview popup opens to redirect you to the provider’s authentication page.
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When using SSO, you authenticate via the identity provider configured on the server, such as Google, Microsoft, or GitHub, instead of using a username and password. On your first login or after session expiration, a webview popup opens to redirect you to the provider’s authentication page.
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After checking "Sign in using your Identity Provider" in the Sign In or Sign Up dialogs, all fields except the server URL will be grayed out. This is because GameVault retrieves all necessary information from the identity provider.
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docs/gamevault-plus/cloud-saves.md

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### Automatic Savefile Download
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When you install a game through GameVault, your **latest savefile version** is automatically downloaded and placed in your new installation. There’s no need for manual copying you can jump right back in where you left off.
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When you install a game through GameVault, your **latest savefile version** is automatically downloaded and placed in your new installation. There’s no need for manual copying, you can jump right back in where you left off.
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### Play & Auto-Sync
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Sometimes you may need to sync savefiles manually, such as when you’ve been offline and only just reconnected to the internet. You can upload your savefiles by using the **Upload Savefiles** button on the Game Page.
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You can also download savefiles manually if needed for instance, if you accidentally deleted your local saves. In such cases, you can retrieve them using the **Download Savefiles** button on the Game Page.
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You can also download savefiles manually if needed, for instance, if you accidentally deleted your local saves. In such cases, you can retrieve them using the **Download Savefiles** button on the Game Page.

docs/server-docs/plugins.md

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## How to Develop GameVault Plugins
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If you're a developer interested in creating plugins, you're in luckit's simple to get started. Here’s a step-by-step guide:
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If you're a developer interested in creating plugins, you're in luck, it's simple to get started. Here’s a step-by-step guide:
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### Step 1: Clone the Backend Repository
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### Step 7: Compile Your Plugin
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Once your plugin is working and tested, compile it by running `pnpm build`. This will generate a `dist` folder with your compiled plugin in the `dist/.local/plugins/useless-plugin` directory. Look for folder containing a `.plugin.module.js` filethis is your compiled plugin. Zip that folderthis is the final, compiled version of your plugin, ready for users to install and run on their servers.
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Once your plugin is working and tested, compile it by running `pnpm build`. This will generate a `dist` folder with your compiled plugin in the `dist/.local/plugins/useless-plugin` directory. Look for folder containing a `.plugin.module.js` file, this is your compiled plugin. Zip that folder, this is the final, compiled version of your plugin, ready for users to install and run on their servers.
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### Step 8: Release Your Plugin
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src/components/Features.jsx

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<a target="_blank" href="https://discord.gg/NEdNen2dSu">
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Join our growing community
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</a>{" "}
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, star us on GitHub, or even <a href="/docs/license-contribute">contribute</a>{" "}
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to our source-available project! Everyone can help!
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, star us on GitHub, or even{" "}
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<a href="/docs/license-contribute">contribute</a> to our
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source-available project! Everyone can help!
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</>
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for selfhosting gamers
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</h2>
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<p className="mt-6 text-xl">
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GameVault isn't just a library It's your personal gaming platform.
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GameVault isn't just a library, It's your personal gaming platform.
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<br />
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Built for gamers, by gamers, with everything you need to organize,
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share, and enjoy your DRM-free videogame collection.

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