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blog/2023-11-20.md

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4. Game Settings (Mockup)
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![Game Settings](/img/blog/2023-11-19/settings.png)
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Remember, these are teasers. Anything can look different once it ships. There's a lot of work left, and we're on it. To be technical here: Most of these modern controls require us to rewrite WPF Controls from the core. On the backend, we're not slacking either tons of end-to-end tests are being written to ensure our app's reliability.
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Remember, these are teasers. Anything can look different once it ships. There's a lot of work left, and we're on it. To be technical here: Most of these modern controls require us to rewrite WPF Controls from the core. On the backend, we're not slacking either - tons of end-to-end tests are being written to ensure our app's reliability.
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Excited about the new UI or got something to say? Head over to [Discord](https://discord.gg/NEdNen2dSu) and spill the beans!
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Help us promote GameVault among fellow self-hosters. Your efforts could inspire a bored developer to join and contribute to our project!
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Stay tuned for the UI update we'll be back in touch soon.
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Stay tuned for the UI update - we'll be back in touch soon.
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Until then, happy gaming! 🎮

blog/2023-12-09.md

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## What's the Early-Access Program?
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Early-Access is your golden ticket to test-drive upcoming GameVault updates before anyone else. You'll be part of an exclusive group and get a sneak peek into the latest features, but here's the deal it might not be as stable as our regular releases and you need to interact with us. Your feedback will help us fine-tune everything before the big release for everyone else.
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Early-Access is your golden ticket to test-drive upcoming GameVault updates before anyone else. You'll be part of an exclusive group and get a sneak peek into the latest features, but here's the deal - it might not be as stable as our regular releases and you need to interact with us. Your feedback will help us fine-tune everything before the big release for everyone else.
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## How to Join
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blog/2024-03-28.md

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But boy, were we wrong. The response to our app was unexpectedly large and overwhelming. Thousands of people are using GameVault today, and it seems there's quite a demand out there for the exact product we've been building.
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We’re a small indie team of two and despite juggling multiple jobs, we've poured our hearts and souls into this project during our spare times, striving to offer a self-hosted alternative to the gaming platforms out there. And while we've received some generous donations (_shoutout to our two loyal monthly donors btw you know who you are, and we're endlessly grateful!_), it's clear that relying solely on sporadic tips isn't sustainable for the long term and we need financial support to maintain our services and justify our time investment towards our families.
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We’re a small indie team of two and despite juggling multiple jobs, we've poured our hearts and souls into this project during our spare times, striving to offer a self-hosted alternative to the gaming platforms out there. And while we've received some generous donations (_shoutout to our two loyal monthly donors btw - you know who you are, and we're endlessly grateful!_), it's clear that relying solely on sporadic tips isn't sustainable for the long term and we need financial support to maintain our services and justify our time investment towards our families.
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So, it's time for a slight change. We're thrilled to announce the upcoming release of a new version of our client application, complete with an **optional** subscription model we're calling...
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blog/2024-10-20.md

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The new plugin framework is incredibly flexible, allowing users to write their own metadata provider plugins. It supports an unlimited number of providers, prioritizes data effectively, and even fills in any gaps intelligently. And the cherry on top? Users now have full control over metadata—if you want to tweak or edit a piece of info, you can do so without changing the source data. Your custom edits are saved separately, giving you full freedom.
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We’ve been rigorously testing this system for 23 months, running an early access phase for about a month. While we’ve optimized it as much as possible, we ask for your patience if any bugs pop up—mastillke sure to back up before migrating!
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We’ve been rigorously testing this system for 2-3 months, running an early access phase for about a month. While we’ve optimized it as much as possible, we ask for your patience if any bugs pop up—mastillke sure to back up before migrating!
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### Major New Features
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docs/advanced-usage/authentication.md

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GameVault supports two primary authentication methods:
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1. **Bearer Token (JWT)** for users logging in interactively. (The GameVault Client uses this method.)
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2. **API-Key** for machine-to-machine and automated use cases.
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1. **Bearer Token (JWT)** - for users logging in interactively. (The GameVault Client uses this method.)
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2. **API-Key** - for machine-to-machine and automated use cases.
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This page shows you how to authenticate API requests using one of these methods.
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docs/server-docs/websockets.md

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:::
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In GameVault Backend Version 9.0.0, we introduced an exciting feature WebSockets. These WebSockets provide an asynchronous and bidirectional gateway for interactive communication with clients. Our implementation is based on [Socket.io](https://socket.io/), which itself relies on the WebSocket protocol.
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In GameVault Backend Version 9.0.0, we introduced an exciting feature - WebSockets. These WebSockets provide an asynchronous and bidirectional gateway for interactive communication with clients. Our implementation is based on [Socket.io](https://socket.io/), which itself relies on the WebSocket protocol.
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WebSockets enable real-time communication between the server and clients. This means that not only can the server send data to clients when they ask for it, but the server can also initiate conversations with the clients.
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