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using System.Collections.Generic;
using UnityEngine;
using KSP.UI;
using KSP.UI.Screens;
namespace SystemHeat.UI
{
[KSPAddon(KSPAddon.Startup.FlightAndEditor, false)]
public class SystemHeatUI : MonoBehaviour
{
public static SystemHeatUI Instance { get; private set; }
public bool WindowState { get { return showWindow; } }
public bool OverlayMasterState { get { return showWindow && toolbarPanel.OverlayMasterState; } }
public bool OverlayLoopState(int loopID) { return toolbarPanel.OverlayLoopState(loopID); }
// Control Vars
protected static bool showWindow = false;
protected bool heatModules = false;
// Panel
public ToolbarPanel toolbarPanel;
public ToolbarIconTag toolbarTag;
// Stock toolbar button
protected string toolbarUIIconURLOff = "SystemHeat/UI/toolbar_off";
protected string toolbarUIIconURLOn = "SystemHeat/UI/toolbar_on";
protected static ApplicationLauncherButton stockToolbarButton = null;
// Data
protected SystemHeatSimulator simulator;
protected Vessel thisVessel;
protected virtual void Awake()
{
Utils.Log("[SystemHeatUI]: Initializing toolbar", LogType.UI);
GameEvents.onGUIApplicationLauncherReady.Add(OnGUIAppLauncherReady);
GameEvents.onGUIApplicationLauncherDestroyed.Add(OnGUIAppLauncherDestroyed);
GameEvents.onGUIApplicationLauncherUnreadifying.Add(new EventData<GameScenes>.OnEvent(OnGUIAppLauncherUnreadifying));
GameEvents.onVesselChange.Add(new EventData<Vessel>.OnEvent(OnVesselChanged));
Instance = this;
}
public void Start()
{
if (ApplicationLauncher.Ready)
OnGUIAppLauncherReady();
}
// Explicitly destroy the toolbar panel because hot-reloading will destroy
// the old component but leave the panel game object orphaned.
private void OnHotReload(MonoBehaviour old)
{
DestroyToolbarPanel();
toolbarPanel = null;
}
protected void CreateToolbarPanel()
{
Utils.Log("[SystemHeatUI]: Creating toolbar panel", LogType.UI);
GameObject newUIPanel = (GameObject)Instantiate(SystemHeatAssets.ToolbarPanelPrefab, Vector3.zero, Quaternion.identity);
newUIPanel.transform.SetParent(UIMasterController.Instance.appCanvas.transform);
newUIPanel.transform.localScale = Vector3.one;
newUIPanel.transform.localPosition = Vector3.zero;
toolbarPanel = newUIPanel.AddComponent<ToolbarPanel>();
toolbarPanel.SetVisible(false);
toolbarTag = new ToolbarIconTag();
toolbarTag.Initialize();
toolbarTag.Position(stockToolbarButton);
}
protected void DestroyToolbarPanel()
{
Utils.Log("[SystemHeatUI]: Destroying toolbar panel", LogType.UI);
if (toolbarPanel != null)
{
Destroy(toolbarPanel.gameObject);
}
}
bool pinnedOn = false;
/// <summary>
/// Hover state
/// </summary>
public void SetHoverState(bool on)
{
if (pinnedOn)
return;
showWindow = on;
toolbarPanel.SetVisible(showWindow);
}
public void SetClickedState(bool on)
{
pinnedOn = on;
showWindow = pinnedOn;
toolbarPanel.SetVisible(showWindow);
if (showWindow)
{
SystemHeatOverlay.Instance.SetVisible(toolbarPanel.OverlayMasterState);
}
else
{
SystemHeatOverlay.Instance.SetVisible(false);
}
}
protected void FindSimulator()
{
if (HighLogic.LoadedSceneIsEditor)
{
simulator = SystemHeatEditor.Instance.Simulator;
}
if (HighLogic.LoadedSceneIsFlight)
{
SystemHeatVessel heatVessel = FlightGlobals.ActiveVessel.GetComponent<SystemHeatVessel>();
if (heatVessel != null)
simulator = heatVessel.Simulator;
Utils.Log($"[SystemHeatOverlay]: Located Flight data on vessel {FlightGlobals.ActiveVessel.vesselName}", LogType.UI);
}
}
protected bool HasHeatModules(Vessel ves)
{
Utils.Log($"[SystemHeatToolbar]: Detecting modules on {ves}", LogType.UI);
// Get all parts
List<Part> allParts = ves.parts;
for (int i = 0; i < allParts.Count; i++)
{
for (int j = 0; j < allParts[i].Modules.Count; j++)
{
if (allParts[i].Modules[j].moduleName == "ModuleSystemHeat")
{
heatModules = true;
return true;
}
}
}
heatModules = false;
return false;
}
protected void FindSimulator(Vessel v)
{
if (HighLogic.LoadedSceneIsEditor)
{
simulator = SystemHeatEditor.Instance.Simulator;
}
if (HighLogic.LoadedSceneIsFlight)
{
SystemHeatVessel heatVessel = v.GetComponent<SystemHeatVessel>();
if (heatVessel != null)
simulator = heatVessel.Simulator;
Utils.Log($"[SystemHeatOverlay]: Located Flight data on vessel {v.vesselName}", LogType.UI);
}
}
void FixedUpdate()
{
if (simulator == null)
{
FindSimulator();
}
if (simulator != null)
{
SystemHeatOverlay.Instance.AssignSimulator(simulator);
if (toolbarPanel != null)
toolbarPanel.AssignSimulator(simulator);
}
}
void Update()
{
if (showWindow)
{
if (HighLogic.LoadedSceneIsFlight)
{
// TODO: Handle refresh of application launcher when switching ships
if (FlightGlobals.ActiveVessel != null)
{
if (thisVessel == null)
{
thisVessel = FlightGlobals.ActiveVessel;
}
if (thisVessel != FlightGlobals.ActiveVessel)
{
thisVessel = FlightGlobals.ActiveVessel;
}
}
if (toolbarPanel != null && stockToolbarButton != null)
{
toolbarPanel.SetToolbarPosition(stockToolbarButton.GetAnchorUL());
}
}
if (HighLogic.LoadedSceneIsEditor)
{
if (stockToolbarButton != null)
{
toolbarPanel.SetToolbarPosition(stockToolbarButton.GetAnchorUR());
}
}
}
if (toolbarTag != null && simulator != null && heatModules)
{
toolbarTag.Update(simulator);
}
}
public void OnVesselChanged(Vessel v)
{
FindSimulator(v);
Utils.Log($"[UI]: OnVesselChanged Fired to {v.vesselName}", LogType.UI);
SystemHeatOverlay.Instance.ClearPanels();
SystemHeatOverlay.Instance.AssignSimulator(simulator);
if (toolbarPanel)
toolbarPanel.AssignSimulator(simulator);
ResetToolbarPanel();
}
void ResetToolbarPanel()
{
if (HasHeatModules(FlightGlobals.ActiveVessel))
{
Utils.Log($"[SystemHeatToolbar]: Found modules", LogType.UI);
if (stockToolbarButton == null)
{
Utils.Log($"[SystemHeatToolbar]: Creating toolbar button", LogType.UI);
stockToolbarButton = ApplicationLauncher.Instance.AddModApplication(
OnToolbarButtonOn,
OnToolbarButtonOff,
OnToolbarButtonHover,
OnToolbarButtonHoverOut,
DummyVoid,
DummyVoid,
ApplicationLauncher.AppScenes.FLIGHT,
(Texture)GameDatabase.Instance.GetTexture(toolbarUIIconURLOff, false));
}
}
else
{
Utils.Log($"[SystemHeatToolbar]: No modules", LogType.UI);
if (stockToolbarButton != null)
{
Utils.Log($"[SystemHeatToolbar]: Removing toolbar button", LogType.UI);
ApplicationLauncher.Instance.RemoveModApplication(stockToolbarButton);
stockToolbarButton = null;
}
if (toolbarPanel != null)
toolbarPanel.SetVisible(false);
}
}
#region Stock Toolbar Methods
public void OnDestroy()
{
Utils.Log("[UI]: OnDestroy Fired", LogType.UI);
// Remove the stock toolbar button
if (stockToolbarButton != null)
{
ApplicationLauncher.Instance.RemoveModApplication(stockToolbarButton);
stockToolbarButton = null;
}
DestroyToolbarPanel();
GameEvents.onGUIApplicationLauncherReady.Remove(OnGUIAppLauncherReady);
GameEvents.onGUIApplicationLauncherDestroyed.Remove(OnGUIAppLauncherDestroyed);
GameEvents.onGUIApplicationLauncherUnreadifying.Remove(new EventData<GameScenes>.OnEvent(OnGUIAppLauncherUnreadifying));
GameEvents.onVesselChange.Remove(new EventData<Vessel>.OnEvent(OnVesselChanged));
}
protected void OnToolbarButtonHover()
{
Utils.Log("[UI]: Toolbar Button Hover On", LogType.UI);
stockToolbarButton.SetTexture((Texture)GameDatabase.Instance.GetTexture(showWindow ? toolbarUIIconURLOn : toolbarUIIconURLOff, false));
SetHoverState(true);
}
protected void OnToolbarButtonHoverOut()
{
Utils.Log("[UI]: Toolbar Button Hover Out", LogType.UI);
stockToolbarButton.SetTexture((Texture)GameDatabase.Instance.GetTexture(showWindow ? toolbarUIIconURLOn : toolbarUIIconURLOff, false));
SetHoverState(false);
}
protected void OnToolbarButtonOn()
{
Utils.Log("[UI]: Toolbar Button On", LogType.UI);
stockToolbarButton.SetTexture((Texture)GameDatabase.Instance.GetTexture(showWindow ? toolbarUIIconURLOn : toolbarUIIconURLOff, false));
SetClickedState(true);
}
protected void OnToolbarButtonOff()
{
Utils.Log("[UI]: Toolbar Button Off", LogType.UI);
stockToolbarButton.SetTexture((Texture)GameDatabase.Instance.GetTexture(showWindow ? toolbarUIIconURLOn : toolbarUIIconURLOff, false));
SetClickedState(false);
}
protected void OnToolbarButtonToggle()
{
Utils.Log("[UI]: Toolbar Button Toggled", LogType.UI);
stockToolbarButton.SetTexture((Texture)GameDatabase.Instance.GetTexture(showWindow ? toolbarUIIconURLOn : toolbarUIIconURLOff, false));
//SetAppState(!showWindow, !showWindow);
}
protected void OnGUIAppLauncherReady()
{
showWindow = false;
Utils.Log("[UI]: App Launcher Ready", LogType.UI);
if (ApplicationLauncher.Ready && stockToolbarButton == null)
{
if (HighLogic.LoadedSceneIsFlight && HasHeatModules(FlightGlobals.ActiveVessel) || HighLogic.LoadedSceneIsEditor)
stockToolbarButton = ApplicationLauncher.Instance.AddModApplication(
OnToolbarButtonOn,
OnToolbarButtonOff,
OnToolbarButtonHover,
OnToolbarButtonHoverOut,
DummyVoid,
DummyVoid,
ApplicationLauncher.AppScenes.VAB | ApplicationLauncher.AppScenes.SPH | ApplicationLauncher.AppScenes.FLIGHT,
(Texture)GameDatabase.Instance.GetTexture(toolbarUIIconURLOff, false));
}
CreateToolbarPanel();
}
protected void OnGUIAppLauncherDestroyed()
{
Utils.Log("[UI]: App Launcher Destroyed", LogType.UI);
if (stockToolbarButton != null)
{
ApplicationLauncher.Instance.RemoveModApplication(stockToolbarButton);
stockToolbarButton = null;
}
DestroyToolbarPanel();
}
protected void OnGUIAppLauncherUnreadifying(GameScenes scene)
{
Utils.Log("[UI]: App Launcher Unready", LogType.UI);
DestroyToolbarPanel();
}
protected void onAppLaunchToggleOff()
{
Utils.Log("[UI]: App Launcher Toggle Off", LogType.UI);
stockToolbarButton.SetTexture((Texture)GameDatabase.Instance.GetTexture(toolbarUIIconURLOff, false));
}
protected void DummyVoid() { }
public void ResetAppLauncher()
{
Utils.Log("[UI]: Reset App Launcher", LogType.UI);
if (stockToolbarButton == null)
{
stockToolbarButton = ApplicationLauncher.Instance.AddModApplication(
OnToolbarButtonOn,
OnToolbarButtonOff,
OnToolbarButtonHover,
OnToolbarButtonHoverOut,
DummyVoid,
DummyVoid,
ApplicationLauncher.AppScenes.VAB | ApplicationLauncher.AppScenes.SPH | ApplicationLauncher.AppScenes.FLIGHT,
(Texture)GameDatabase.Instance.GetTexture(toolbarUIIconURLOff, false));
}
}
#endregion
}
}