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.gitignore

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[Bb]uild/
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[Bb]uilds/
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[Ll]ibrary/
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[Ll]ogs/
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[Oo]bj/
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[Tt]emp/
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[Uu]nity/
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# Visual Studio cache directory
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.vs/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.opendb
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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# Unity3D Generated File On Crash Reports
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sysinfo.txt
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# Builds
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*.apk

.vsconfig

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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}

Assets/PolymorphicStructs.meta

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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace PolymorphicStructs
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{
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[AttributeUsage(AttributeTargets.Interface)]
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public class PolymorphicStruct : System.Attribute
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{
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public string ImplementedInterfaces;
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public PolymorphicStruct(string implementedInterfaces = "")
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{
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ImplementedInterfaces = implementedInterfaces;
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}
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}
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}

Assets/PolymorphicStructs/PolymorphicStructAttribute.cs.meta

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{
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"name": "PolymorphicStructs",
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"rootNamespace": "",
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"references": [],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": true,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}

Assets/PolymorphicStructs/PolymorphicStructs.asmdef.meta

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Assets/PolymorphicStructs/PolymorphicStructsSourceGenerators.dll.meta

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Assets/SceneDependencyCache.meta

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