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- From RockPatch to Ares, custom missiles have never had a way to enter cruise missile mode, so neither RP's `MissileRaiseRate` nor Ares' `Missile.RaiseRate` have ever been effective, and modders cannot create another type of cruise missile beyond the type set in `[General] -> CMislType=`. Now, you can customize whether a custom missile is a cruise missile.
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- The take-off animation of a cruise missile is actually the continuously created trail smoke during the ascent phase, rather than the animation created only once at launch like a conventional missile. Now, the creation interval of this animation can be customized via `Missile.TakeOffSeparation`.
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In `rulesmd.ini`:
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```ini
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[SOMEAIRCRAFT]; AircraftType with Missile.Custom=yes
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Missile.Cruise=false ; boolean
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Missile.TakeOffSeparation=24 ; integer
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```
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```{note}
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Like Ares' `Missile.TrailerSeparation`, `Missile.TakeOffSeparation` also works without requiring `Missile.Custom=true`, which means it can be directly applied to the unit specified by `[General] -> CMislType=` without completely rewriting it as a custom missile.
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```
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```{seealso}
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- [MissileSpawn Control on ModEnc](https://modenc.renegadeprojects.com/MissileSpawn_Control)
- When an aircraft is damaged (health points percentage is lower than `[AudioVisual] -> ConditionYellow` percentage), it now may use different image set by `Image.ConditionYellow` AircraftType.
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