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Copy file name to clipboardExpand all lines: docs/Whats-New.md
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@@ -601,6 +601,7 @@ Vanilla fixes:
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- Fixed the bug that techno in attack move will move to target if it cannot attack it (by NetsuNegi)
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- Fixed the bug in AI scripts 56 and 57 that forced the launch of superweapons with index numbers 3 and 4 (by FlyStar)
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- Buildings with `NeedsEngineer=true` are now considered to have threat value of 0 under ownership of `MultiplayPassive=true` houses regardless of their `ThreatPosed` value (by Starkku)
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- AI team garrison scripts now re-evaluate destination immediately instead of trying to garrison ungarrisonable building before changing target (by Starkku)
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Phobos fixes:
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- Fixed the bug that `AllowAirstrike=no` cannot completely prevent air strikes from being launched against it (by NetsuNegi)
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