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Copy file name to clipboardExpand all lines: CREDITS.md
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@@ -760,6 +760,7 @@ This page lists all the individual contributions to the project by their author.
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- Allow replacing vanilla repairing with togglable auto repairing
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- Fix an issue that the time for units in the area guard mission to reacquire targets after eliminating the target is significantly longer than that in other missions
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- Framework for dynamic sight
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- Fixed voxel projectile and animation lighting issues
Copy file name to clipboardExpand all lines: docs/Fixed-or-Improved-Logics.md
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@@ -326,6 +326,7 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
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- Purely visual animations and particles are no longer included in frame CRC generation and are thus exempt from any sync checks between players in multiplayer games.
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- Fixed the bug that low-air taking off / landing objects will receive twice damage.
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- Allowed `AuxBuilding` to count building upgrades.
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- Fixed voxel projectile and animation lighting issues.
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