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Copy file name to clipboardExpand all lines: CREDITS.md
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@@ -397,7 +397,6 @@ This page lists all the individual contributions to the project by their author.
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- Enhanced reveal & gap warhead
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- Fix an issue that teleport units board transport vehicles on the bridge will create an impassable invisible barrier, which may cause the game to freeze or even crash
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- Fix wrong shadow when a vehicle has hover locomotor and is being lifted by `IsLocomotor=yes` warhead
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- Fix the bug that a unit can overlap with `Teleport` units after it's been damaged by a fallen unit lifted by `IsLocomotor=yes` warheads
Copy file name to clipboardExpand all lines: docs/Fixed-or-Improved-Logics.md
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@@ -214,7 +214,6 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
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- Fixed an issue that teleport units board transport vehicles on the bridge will create an impassable invisible barrier, which may cause the game to freeze or even crash.
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- Fixed an issue that moving MCV with Teleport locomotion will cause reconnection error.
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- Fixed wrong shadow when a vehicle has hover locomotor and is being lifted by `IsLocomotor=yes` warhead.
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- Fixed the bug that a unit can overlap with `Teleport` units after it's been damaged by a fallen unit lifted by `IsLocomotor=yes` warheads.
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- Fixed an issue that game crashes (EIP:7FB178) when infantry are about to enter an occupiable building that has been removed and is not real dead.
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- Fixed an issue that game crashes when spawnee has been removed and is not real dead.
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- Separated the AirstrikeClass pointer between the attacker/aircraft and the target to avoid erroneous overwriting issues.
Copy file name to clipboardExpand all lines: docs/Whats-New.md
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@@ -727,7 +727,6 @@ Vanilla fixes:
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- Fixed an issue that aircraft carriers cannot retract its spawned aircraft when on the bridge (by CrimRecya)
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- Fixed an issue where the shadow of jumpjet remained on the ground when it was above the elevated bridge (by CrimRecya)
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- Fixed an issue where AI would select unreachable buildings and get stuck when looking for buildings like tank bunkers, bio reactors, etc. (by TaranDahl)
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- Fixed the bug that a unit can overlap with `Teleport` units after it's been damaged by a fallen unit lifted by `IsLocomotor=yes` warheads (by NetsuNegi)
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- Fixed an issue that harvesters with amphibious movement zone can not automatically return to refineries with `WaterBound` on water surface (by NetsuNegi)
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- Fixed an issue that game crashes (EIP:7FB178) when infantry are about to enter an occupiable building that has been removed and is not real dead (by CrimRecya)
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- Fixed an issue that game crashes when spawnee has been removed and is not real dead (by CrimRecya)
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