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@@ -10,6 +10,7 @@ You can use the migration utility (can be found on [Phobos supplementaries repo]
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### From vanilla
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- Map trigger action `125 Build At...` now plays buildup by default if available, this can be toggled off using the third parameter (values other than 0). See [required changes for `fadata.ini`](#for-map-editor-final-alert-2) on how to enable the parameter in map editor.
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-`IsSimpleDeployer` units now obey deploying facing constraint even without deploying animation. To disable this, set `DeployDir` (defaults to `[AudioVisual] -> DeployDir`) to -1.
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-`Vertical=true` projectiles now default to completely downwards initial trajectory/facing regardless of if their projectile image has `Voxel=true` or not. This behavior can be reverted by setting `VerticalInitialFacing=false` on projectile in `rulesmd.ini`.
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-`Vertical=true` projectiles no longer move horizontally if fired by aircraft by default. To re-enable this behaviour set `Vertical.AircraftFix=false` on the projectile.
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