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[cn] update
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docs/Fixed-or-Improved-Logics.md

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@@ -260,7 +260,6 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
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- If `DeployingAnim` with `Shadow=true` is played for unit currently in air its shadow will now be drawn on ground.
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- `DeployingAnim` now supports both `Normalized=true` and `Reverse=true`. Keep in mind `Reverse` uses `LoopEnd` for frame amount instead of `End` even without `LoopCount` > 1.
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- `DeployingAnim` using unit drawer now also tint accordingly with the unit.
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- Fixed an issue that units' `LaserTrails` will always lags behind by one frame.
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- Fixed an issue that jumpjets in air can not correctly spawn missiles.
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## Fixes / interactions with other extensions

docs/Whats-New.md

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@@ -43,7 +43,7 @@ You can use the migration utility (can be found on [Phobos supplementaries repo]
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- `AnimList.ShowOnZeroDamage` has been renamed to `CreateAnimsOnZeroDamage` to make it more clear it applies to both `AnimList` and splash animations.
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- INI inclusion and inheritance are now turned off by default and need to be turned on via command line flags `-Include` and `-Inheritance`.
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- `Level=true` projectiles no longer attempt to do reposition against targets that are behind non-water tiles by default. Use `SubjectToLand=true` to re-enable this behaviour.
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- Units' `LaserTrails` will no longer lags behind by one frame, So it needs to be repositioned (Previously, units with faster speeds may need to be positioned further ahead).
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- Units' `LaserTrails` will no longer lag behind by one frame, so it needs to be repositioned (Previously, units with faster speeds may need to be positioned further ahead).
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#### From 0.3
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docs/locale/zh_CN/LC_MESSAGES/CREDITS.po

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@@ -2255,6 +2255,7 @@ msgid ""
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"Fix an issue that units' `LaserTrails` will always lags behind by one "
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"frame"
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msgstr ""
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"修复了单位的 `LaserTrails` 总会滞后一帧的问题"
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#: ../../../CREDITS.md:547
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msgid "**Ollerus**:"
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"Fix an issue that Ares' Type Conversion not resetting barrel's direction "
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"by `FireAngle`"
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msgstr ""
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"修复了 Ares 的单位转换不会通过 `FireAngle` 重设炮管方向的问题"
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#: ../../../CREDITS.md:612
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msgid "Fix an issue that jumpjets in air can not correctly spawn missiles"

docs/locale/zh_CN/LC_MESSAGES/Fixed-or-Improved-Logics.po

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msgid "`DeployingAnim` using unit drawer now also tint accordingly with the unit."
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msgstr "`DeployingAnim` 使用单位绘制方式时现可跟随单位一起染色。"
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#: ../../Fixed-or-Improved-Logics.md:264
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msgid ""
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"Fixed an issue that units' `LaserTrails` will always lags behind by one "
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"frame."
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msgstr ""
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#: ../../Fixed-or-Improved-Logics.md:265
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msgid "Fixed an issue that jumpjets in air can not correctly spawn missiles."
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msgstr ""
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"Fixed an issue that Ares' Type Conversion not resetting barrel's "
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"direction by `FireAngle`."
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msgstr ""
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"修复了 Ares 的单位转换不会通过 `FireAngle` 重设炮管方向的问题。"
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#: ../../Fixed-or-Improved-Logics.md:295
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msgid ""

docs/locale/zh_CN/LC_MESSAGES/Whats-New.po

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#: ../../Whats-New.md:46
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msgid ""
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"Units' `LaserTrails` will no longer lags behind by one frame, So it needs"
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"Units' `LaserTrails` will no longer lag behind by one frame, so it needs"
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" to be repositioned (Previously, units with faster speeds may need to be "
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"positioned further ahead)."
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msgstr ""
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"单位的 `LaserTrails` 将不再滞后一帧,因此需要重新定位(先前在一些移速较快的单位上可能会使用较超前的位置)。"
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#: ../../Whats-New.md:48
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msgid "From 0.3"
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"Fixed an issue that units' `LaserTrails` will always lags behind by one "
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"frame (by CrimRecya)"
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msgstr ""
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"修复了单位的 `LaserTrails` 总会滞后一帧的问题(by CrimRecya)"
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#: ../../Whats-New.md:473
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msgid "Fixed customized `WarpAway` anim's wrong definition (by Ollerus)"
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"Fixed an issue that Ares' Type Conversion not resetting barrel's "
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"direction by `FireAngle` (by TaranDahl)"
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msgstr ""
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"修复了 Ares 的单位转换不会通过 `FireAngle` 重设炮管方向的问题(by TaranDahl)"
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#: ../../Whats-New.md:482
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msgid "0.4"

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