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[cn] update
#1381
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docs/locale/zh_CN/LC_MESSAGES/CREDITS.po

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2331,7 +2331,7 @@ msgstr "修复了自定义 `WarpAway` 动画的错误定义"
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#: ../../../CREDITS.md:568
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msgid "Shield respawn animation and weapon"
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msgstr ""
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msgstr "护盾重生动画与武器"
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#: ../../../CREDITS.md:569
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msgid "**NaotoYuuki** - Vertical & meteor trajectory projectile prototypes"

docs/locale/zh_CN/LC_MESSAGES/New-or-Enhanced-Logics.po

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@@ -1763,14 +1763,13 @@ msgstr ""
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"`SelfHealing.RestartInCombatDelay` 指定的帧数后。"
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#: ../../New-or-Enhanced-Logics.md:429
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#, fuzzy
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msgid ""
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"If `Respawn.RestartInCombat` is set, respawn timer pauses and then "
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"resumes after `Respawn.RestartInCombatDelay` frames have passed when the "
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"TechnoType has a shield that's under respawn process."
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msgstr ""
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"如果设置了 `SelfHealing.RestartInCombat` 当护盾受到伤害时其恢复计时器将被暂停直至 "
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"`SelfHealing.RestartInCombatDelay` 指定的帧数后。"
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"如果设置了 `Respawn.RestartInCombat` 当科技类型的护盾处于重生过程中时其重生计时器将被暂停直至 "
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"`Respawn.RestartInCombatDelay` 指定的帧数后。"
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#: ../../New-or-Enhanced-Logics.md:430
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msgid ""
@@ -1785,22 +1784,20 @@ msgstr ""
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msgid ""
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"`Respawn.Anim`, if set, will be played when the shield respawns. If more "
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"than one animation is listed, a random one is selected."
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msgstr "`BreakAnim` 如果设置则会在护盾被击碎时播放。如果列出了多个动画,则将随机选择一个。"
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msgstr "`Respawn.Anim` 如果设置则会在护盾重生时播放。如果列出了多个动画,则将随机选择一个。"
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#: ../../New-or-Enhanced-Logics.md:432
1791-
#, fuzzy
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msgid ""
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"`Respawn.Weapon`, if set, will be fired at the TechnoType once the shield"
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" respawns."
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msgstr "`BreakWeapon` 如果设置则将在护盾被击碎时向科技类型发射。"
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msgstr "`Respawn.Weapon` 如果设置则将在护盾重生时向科技类型发射一次。"
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#: ../../New-or-Enhanced-Logics.md:433
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#, fuzzy
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msgid ""
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"`SelfHealing.EnabledBy` can be used to control the self-heal and respawn "
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"of the shield. If the owner has no structures from this list then the "
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"shield won't self-heal or respawn."
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msgstr "`SelfHealing.EnabledBy` 可用于控制护盾自愈行为。只有拥有此列表中的建筑时才可以自愈。"
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msgstr "`SelfHealing.EnabledBy` 可用于控制护盾自愈和重生行为。只有拥有此列表中的建筑时才可以自愈或重生。"
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#: ../../New-or-Enhanced-Logics.md:434
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msgid ""
@@ -1890,7 +1887,7 @@ msgstr ""
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msgid ""
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"`BreakWeapon`, if set, will be fired at the TechnoType once the shield "
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"breaks."
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msgstr "`BreakWeapon` 如果设置则将在护盾被击碎时向科技类型发射。"
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msgstr "`BreakWeapon` 如果设置则将在护盾被击碎时向科技类型发射一次。"
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#: ../../New-or-Enhanced-Logics.md:444
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msgid ""
@@ -2119,7 +2116,6 @@ msgstr ""
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"用于被杀伤护盾计算弹头所造成伤害的倍率。"
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#: ../../New-or-Enhanced-Logics.md:471
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#, fuzzy
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msgid ""
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"`Shield.Respawn.Rate`, `Shield.Respawn.Amount`, `Shield.Respawn.Anims` "
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"and `Shield.Respawn.Weapon` override ShieldType `Respawn.Rate`, "
@@ -2134,22 +2130,21 @@ msgid ""
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"match ShieldType `Respawn.Rate`. Re-applying the effect resets the "
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"duration to `Shield.Respawn.Duration`"
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msgstr ""
2137-
"`Shield.Respawn.Rate` 和 `Shield.Respawn.Amount` 会在 "
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"`Shield.Respawn.Duration` 的帧数内覆盖护盾的 `Respawn.Rate` 和 `Respawn.Amount`。负值和"
2133+
"`Shield.Respawn.Rate`、`Shield.Respawn.Amount`、`Shield.Respawn.Anims` 和 `Shield.Respawn.Weapon` 会在 "
2134+
"`Shield.Respawn.Duration` 的帧数内覆盖护盾的 `Respawn.Rate`、`Respawn.Amount`、`Respawn.Anim` 和 `Respawn.Weapon`。负值和"
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" 0 会默认使用护盾类型自身的值。如果设置了 `Shield.Respawn.RestartTimer` "
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"当前正在使用的护盾重生计时器将被重置否则计时器将被根据新的 `Shield.Respawn.Rate` "
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"按比例进行调整(例如计时器在前后保持相同百分比的进度)而不会重置。如果效果在重生计时器运作状态中失效,剩余时间也同样会按比例调整为护盾自身的`Respawn.Rate`。重新应用效果会将持续时间重置为"
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" `Shield.Respawn.Duration`"
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#: ../../New-or-Enhanced-Logics.md:472
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#, fuzzy
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msgid ""
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"Additionally `Shield.Respawn.RestartInCombat` & "
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"`Shield.Respawn.RestartInCombatDelay` can be used to override ShieldType "
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"settings."
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msgstr ""
2151-
"此外 `Shield.SelfHealing.RestartInCombat` 和 "
2152-
"`Shield.SelfHealing.RestartInCombatDelay` 可用于覆盖护盾类型上的同类设置。"
2146+
"此外 `Shield.Respawn.RestartInCombat` 和 "
2147+
"`Shield.Respawn.RestartInCombatDelay` 可用于覆盖护盾类型上的同类设置。"
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#: ../../New-or-Enhanced-Logics.md:473
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msgid ""

docs/locale/zh_CN/LC_MESSAGES/Whats-New.po

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Original file line numberDiff line numberDiff line change
@@ -1953,9 +1953,8 @@ msgid "Randomized anims for several behaviors (by Ollerus)"
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msgstr "几种行为的随机动画(by Ollerus)"
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#: ../../Whats-New.md:445
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#, fuzzy
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msgid "Shield respawn animation and weapon (by Ollerus)"
1958-
msgstr "自定义护盾继承单位护甲(by Ollerus)"
1957+
msgstr "护盾重生动画与武器(by Ollerus)"
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#: ../../Whats-New.md:447 ../../Whats-New.md:652 ../../Whats-New.md:1009
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#: ../../Whats-New.md:1118 ../../Whats-New.md:1143 ../../Whats-New.md:1182

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