You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
### Customize the step limit of the credits indicator
76
+
77
+
- In vanilla, the Credits Indicator in the sidebar increases by at most 143 points per frame, and now you can customize this limit.
78
+
- If set to a value less than or equal to 0, the upper limit will be removed.
79
+
80
+
In `uimd.ini`:
81
+
```ini
82
+
[Sidebar]
83
+
CreditsIndicator.MaxStep=143 ; integer
84
+
```
85
+
86
+
```{note}
87
+
The game first takes the absolute value of the difference between the actual credits and the current value, then divides it by 8, and then clamps this value to the limit set here. If you wish to disable this smoothing effect, set [`CreditsIndicator.Smooth=false`](User-Interface.md#disable-the-credits-indicator-smooth-transition).
@@ -195,6 +210,20 @@ The arrangement of static images on the plane is entirely up to you to draw free
195
210
Of course, this is just the implementation method. To balance freedom with efficiency - that is, how to efficiently draw the patterns you need - you still need to independently explore a workflow that suits you.
196
211
````
197
212
213
+
### Disable the credits indicator smooth transition
214
+
215
+
- In vanilla, the Credits Indicator has a smooth transition effect when the displayed credit value approaches the actual credit value. Now you can disable this effect, allowing the change step to always follow the value of [`CreditsIndicator.MaxStep`](User-Interface.md#customize-the-step-limit-of-the-credits-indicator).
216
+
217
+
In `uimd.ini`:
218
+
```ini
219
+
[Sidebar]
220
+
CreditsIndicator.Smooth=true ; boolean
221
+
```
222
+
223
+
```{hint}
224
+
For example, if you want to make the credits update immediately without a transition process by setting `CreditsIndicator.MaxStep=0`, then you should also set `CreditsIndicator.Smooth=false`; otherwise, the displayed credit value will still change in the form of an exponential approximation function.
225
+
```
226
+
198
227
### Flashing Technos on selecting
199
228
200
229
- Selecting technos, controlled by player, now may show a flash effect by setting `SelectionFlashDuration` parameter higher than 0.
- [Add a toggle for disabling `SecondaryFire` / `SecondaryProne` on water](Fixed-or-Improved-Logics.md#ensure-infantry-use-correct-firing-sequences-on-water) (by Noble_Fish)
604
604
- [Allow beacon placement hotkey in single player](Fixed-or-Improved-Logics.md#allow-beacon-placement-hotkey-in-single-player) (by TaranDahl)
0 commit comments