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Fix a minor documentation error in d693dcc
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docs/Fixed-or-Improved-Logics.md

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@@ -298,6 +298,7 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
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- Fixed the bug that cause technos teleport to cell 0,0 by ChronoSphere superweapon.
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- Fixed the bug that techno in attack move will move to target if it cannot attack it.
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- Fixed the bug in AI scripts 56 and 57 that forced the launch of superweapons with index numbers 3 and 4.
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- Buildings with `NeedsEngineer=true` are now considered to have threat value of 0 under ownership of `MultiplayPassive=true` houses regardless of their `ThreatPosed` value.
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## Fixes / interactions with other extensions
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- Fixed the bug that vehicle survivor can spawn on wrong position when transport has been destroyed.
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- Fixed the bug that building with `Explodes=yes` use Ares's rubble logic will cause it's owner cannot defeat normally.
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- Fixed an issue that retaliation will make the unit keep switching among multiple targets with the same amount of threat.
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- Buildings with `NeedsEngineer=true` are now considered to have threat value of 0 under ownership of `MultiplayPassive=true` houses regardless of their `ThreatPosed` value.
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## Newly added global settings
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