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Copy file name to clipboardExpand all lines: docs/Fixed-or-Improved-Logics.md
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@@ -376,6 +376,7 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
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-`EVA.Tag` already supports being set for specific countries, and `EVAIndex` is no longer reset after load game.
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-`DisableWeapons.Duration` now makes `Gattling=yes` rate tick down and stops the sounds from playing, no longer interferes with target acquisition and works together with Phobos' `OpenTopped.CheckTransportDisableWeapons`.
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- Allowed Ares' `SW.AuxBuildings` and `SW.NegBuildings` to count building upgrades.
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- Allowed infantry to use `Convert.Deploy` without requiring `IsSimpleDeployer=true`.
### Allow infantry to perform type conversion when deploying and undeploying
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- Now infantry can perform type conversion immediately after the `Deploy` or `Undeploy` sequence action has been executed.
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In `rulesmd.ini`:
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```ini
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[SOMEINFANTRY]; InfantryType
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Convert.Deploy= ; InfantryType
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Convert.Undeploy= ; InfantryType
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```
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### Customizable FLH when infantry is prone or deployed
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- Now infantry can override `PrimaryFireFLH` and `SecondaryFireFLH` if is prone (crawling) or deployed. Also works in conjunction with [burst-index specific firing offsets](#firing-offsets-for-specific-burst-shots).
- [Customize `Tiled` drawing interval and centering](Fixed-or-Improved-Logics.md#customize-tiled-drawing-interval-and-centering) (by Noble_Fish)
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- [Customize whether technos with `Locomotor=Fly` wobble](Fixed-or-Improved-Logics.md#customize-whether-technos-with-locomotor-fly-wobble) (by Noble_Fish)
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- [Customize the landing animation of technos that have `Locomotor=Fly`](Fixed-or-Improved-Logics.md#customize-the-landing-animation-of-technos-that-have-locomotor-fly) (by Noble_Fish)
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- [Allow infantry to perform type conversion when deploying and undeploying](New-or-Enhanced-Logics.md#allow-infantry-to-perform-type-conversion-when-deploying-and-undeploying) (by Noble_Fish)
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#### Vanilla fixes:
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- Fixed sidebar not updating queued unit numbers when adding or removing units when the production is on hold (by CrimRecya)
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