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- Fixed `AircraftDockingDirs` being reset if the BuildingType section is redefined in map file (by Starkku)
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- Fixed harvester counter not accounting for type converting harvesters (by Ollerus)
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- Fixed the bug that weapon cannot used to intercept on gound bullet if it's projectile has `AG=no` (by NetsuNegi)
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- Fixed the bug that if there's a tank in tank bunker, tank bunker use auto death by vanish will cause tank get stuck and game will crash quickly (by NetsuNegi)
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- Fixed `ROF.RandomDelay` incorrectly defaulting to 0 (no delay) instead of random value in range 0-2 (by Starkku)
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- Fixed `CreateUnit.Owner=killer` not working correctly with `DestroyAnim(s)` (by TaranDahl)
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- Fixed a bug causing erratic behaviour with units scattering f.ex moving away from buildings being placed (by Starkku)
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- Fixed an oversight that prevented units deploying into buildings from deploying on top of `CanBeBuiltOn` TerrainTypes (by Starkku)
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- Animation-fired weapons now snap on the object they are attached to if present (by TaranDahl)
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```
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### 0.4.0.1
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```{dropdown} Click to show
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Vanilla fixes:
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- Fixed preplaced aircraft outside visible map being incorrectly flagged as crashing under certain conditions (by Starkku)
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