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f57e7e7
[cn] improve
DeathFishAtEase Jan 29, 2026
b1d3543
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
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2a6d457
[cn] update
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[cn] update
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Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
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Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
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73f815d
[cn] update
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64ae3ff
[en] fix "Fixed" in `CREDITS.md`
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a0aaa70
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2fbfbb8
[en] fix & improve & [cn] update
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[en] improve & [cn] update
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[cn] update
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7b60057
Supplement 64ae3ffd2f5120524c8440b0ae8e00233119ce4b
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Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
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c0d0dd4
[cn] update
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[en] improve & [cn] update
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[cn] update
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ce599bf
[en] fix - 1345
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4d1c678
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1de4ac5
[cn] update
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85c5b89
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aa81b0d
[en] improve & [cn] update
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[cn] update
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[cn] update
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[en] & [cn] improve
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update years
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[cn] update
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10f85aa
[en] improve & fix & [cn] update
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90b5b85
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
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d03e252
[en] fix & [cn] update
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145a874
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36a2ee2
[cn] update
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0e03117
[en] fix & improve & [cn] update
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d9b683c
[cn] Supplement
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f6b39be
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64a37c9
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[en] fix
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[cn] fix
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b1c22de
[en] improve
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c84eb9d
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bb28de0
[cn] update
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1dd700c
[en] fix
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[cn] update
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8904107
[cn] update
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27010f8
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
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16a2270
[en] Move & Supplement the missing Changelog Changelog & [cn] update
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ea6f7b1
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40aa7fe
[en] fix & [cn] update
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[en] fix & [cn] update
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38a6fe6
[cn] update
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fe3ef3a
Revert "line"
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490c8c1
[en] fix #fuzzy
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3be6478
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3619899
[cn] update
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ff913d8
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696a3a4
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ce5889c
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bf7386d
[en] fix & [cn] update
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e7b1ef3
Move the 2 entries by TaranDahl in the Changelog to the correct location
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5dde95f
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5f0097b
[en] fix & [cn] update
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1b5f3db
Revert "[cn] update"
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49cc8c3
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092f4a5
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30fd104
[cn] update
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d8f4907
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04cc45f
[en] improve & Rewrite & [cn] update
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286ffb8
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DeathFishAtEase Mar 8, 2026
e7cf82b
[en fix & [cn] update
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52490b3
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DeathFishAtEase Mar 15, 2026
5c546ff
Supplement #2093
DeathFishAtEase Mar 15, 2026
2166142
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DeathFishAtEase Mar 18, 2026
50bb1ea
[en] improve & [cn] update
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ac9b8c8
Correct the position of the entry of #2075
DeathFishAtEase Mar 21, 2026
3ff76bb
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3b2042c
organize
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5c97602
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13d34a2
[cn] update
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870d2d7
Correct the heading level of the "Contribution process"
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6806f3f
[en] fix & [cn] update
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[en] fix & [cn] update
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5e06fd9
[cn] (`RE` || `异步`)→`不同步`
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44ad573
[cn] update
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235f9c0
Normalization of int and float values
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[cn] update
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[en] fix & [cn] update
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ec622c6
[en] fix & improve & [cn] update
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3c7cfc2
[en] fix & [cn] update
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9319f83
Changelog `(by A, B)`→`(by A & B)`
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55f63dd
[cn] update
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[cn] fix
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f60eafa
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3cac6f6
[en] fix & [cn] update
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c5a68ac
[en] fix & [cn] update
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e4f4d92
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f18cd44
[en] fix & [cn] update
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13a01b2
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[cn] update
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[en] fix
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[en] improve & [cn] update
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[cn] `(by A & B)`, `(by A 与 B)`→`(by A 与 B)`
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[en] & [cn] `CnCNet`, `CNCNet`→`CnCNet`
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[cn] update
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[en] improve & [cn] update
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[cn] update
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[en] fix & [cn] update
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[cn] update
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[cn] fix
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[en] improve & [cn] update
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2ec30ba
[en] Add documentation for the `Bolt.Arcs` flag introduced in #1706
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7cbf410
[cn] 2146 `/`→`/`
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[cn] update
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[cn] update
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ef575c2
[en] `—`→` - `
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[cn] update
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e2d8061
[en] improve & [cn] update & + f0c48d510e50129d521a1fe79746d16480721947
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[cn] update + 31d6150013562ff5b541ea98c4e0fb441bbe1154
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[en] `SOMENAME`, `SOMETECHNOTYPE`→`SOMETECHNO(/SOMESW)`
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[cn] update
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[en] Move the Changelog of #2149 to the correct location
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[cn] fix
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[cn] update
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[en] fix
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clean
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[en] improve & [cn] update
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[cn] fix `只和`→`之和`
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[cn] improve `LowPower`→`断电`
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Move Noble_Fish's CREDITS entry back to its original added position a…
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[en] improve & [cn] update
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[en] fix & [cn] update
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` `→` `
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[en] improve - explanation in *interactions with other extensions*
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[cn] fix `世纪之战`→`万世之战`
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c0a1cca
[cn] update
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[cn] fix
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3 changes: 2 additions & 1 deletion docs/Fixed-or-Improved-Logics.md
Original file line number Diff line number Diff line change
Expand Up @@ -377,6 +377,7 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
- `DisableWeapons.Duration` now makes `Gattling=yes` rate tick down and stops the sounds from playing, no longer interferes with target acquisition and works together with Phobos' `OpenTopped.CheckTransportDisableWeapons`.
- Allowed Ares' `SW.AuxBuildings` and `SW.NegBuildings` to count building upgrades.
- Allowed infantry to use `Convert.Deploy` without requiring `IsSimpleDeployer=true`.
- Allowed adding custom cruise missiles, so that Ares' `Missile.RaiseRate` is no longer meaningless.

## Newly added global settings

Expand Down Expand Up @@ -922,7 +923,7 @@ ExtraShadow=true ; boolean

### Customize `Tiled` drawing interval and centering

- In vanilla, the drawing interval of an animation with `Tiled=yes` is determined by the height of the rectangle formed by the non-transparent pixels of the first frame in the Shape resource file. Now you can customize it.
- In vanilla, the drawing interval of an animation with `Tiled=yes` is determined by the height of the rectangle formed by the non-transparent pixels of the first frame in the Shape resource file. Now you can customize it.
- If `Tiled.Interval` is greater than `0`, the specified value is used; otherwise, the default rule applies.
- `Tiled.AlignToCenter` can be used to change the alignment of the Shape resource file coordinates from the bottom center to the canvas center for the Animation entity's center.

Expand Down
8 changes: 4 additions & 4 deletions docs/New-or-Enhanced-Logics.md
Original file line number Diff line number Diff line change
Expand Up @@ -505,12 +505,12 @@ Shield.InheritStateOnReplace=false ; boolean

### Custom cruise missiles

- From RockPatch to Ares, custom missiles have never had a way to enter cruise missile mode, so neither RP's `MissileRaiseRate` nor Ares' `Missile.RaiseRate` have ever been effective, and modders cannot create another type of cruise missile beyond the type set in `[General] -> CMislType=`. Now, you can customize whether a custom missile is a cruise missile.
- The take-off animation of a cruise missile is actually the continuously created trail smoke during the ascent phase, rather than the animation created only once at launch like a conventional missile. Now, the creation interval of this animation can be customized via `Missile.TakeOffSeparation`.
- From RockPatch to Ares, custom missiles have never had a way to enter cruise missile mode, so neither RP's `MissileRaiseRate` nor Ares' `Missile.RaiseRate` have ever been effective, and modders cannot create another type of cruise missile beyond the type set in `[General] -> CMislType=`. Now, you can customize whether a custom missile is a cruise missile.
- The take-off animation of a cruise missile is actually the continuously created trail smoke during the ascent phase, rather than the animation created only once at launch like a conventional missile. Now, the creation interval of this animation can be customized via `Missile.TakeOffSeparation`.

In `rulesmd.ini`:
```ini
[SOMEAIRCRAFT] ; AircraftType with Missile.Custom=yes
[SOMEAIRCRAFT] ; AircraftType, with Locomotor=Rocket
Missile.Cruise=false ; boolean
Missile.TakeOffSeparation=24 ; integer
```
Expand Down Expand Up @@ -724,7 +724,7 @@ SpyEffect.InfiltratorSuperWeapon= ; SuperWeaponType

### Allow infantry to perform type conversion when deploying and undeploying

- Now infantry can perform type conversion immediately after the `Deploy` or `Undeploy` sequence action has been executed.
- Now infantry can perform type conversion immediately after the `Deploy` or `Undeploy` sequence action has been executed.

In `rulesmd.ini`:
```ini
Expand Down
2 changes: 1 addition & 1 deletion docs/Whats-New.md
Original file line number Diff line number Diff line change
Expand Up @@ -776,7 +776,7 @@ HideShakeEffects=false ; boolean
- Fixed AttachEffect with `RecreationDelay` of 0 checking `Delay` as well instead of immediately refreshing duration when possible (by Starkku)
- Fixed building interceptors being able to pick targets during construction and selling (by Starkku)
- Fixed the bug that the vanilla `SecondSpawnOffset` no longer takes effect (by NetsuNegi)
- Fixed an issue where some percentage format floating point numbers were not being parsed correctly (by Starkku)
- Fixed a bug introduced in v0.4.0.1 where some floating-point values using percentage form were incorrectly multiplied by an additional 0.01 (by Starkku)
```

### 0.4.0.2
Expand Down
3 changes: 2 additions & 1 deletion docs/locale/zh_CN/LC_MESSAGES/AI-Scripting-and-Mapping.po
Original file line number Diff line number Diff line change
Expand Up @@ -146,6 +146,7 @@ msgid ""
"`none`: dynamic team delay will be disabled regardless of the settings of"
" `TeamDelays.CountN`."
msgstr ""
"`none`:始终禁用动态 `TeamDelays` 而无论 `TeamDelays.CountN` 设置如何。"

msgid ""
"`TeamDelays.CountN` control the team delay when the amount of players "
Expand Down Expand Up @@ -1395,7 +1396,7 @@ msgid ""
"Æternum](https://ra2be.com/download.html)*"
msgstr ""
"![image](_static/images/follow_index.gif) "
"*[世纪之战](https://ra2be.com/download.html) 中用火车头拉走停着的多节车厢*"
"*[万世之战](https://ra2be.com/download.html) 中用火车头拉走停着的多节车厢*"

msgid "image"
msgstr "图像"
Expand Down
8 changes: 5 additions & 3 deletions docs/locale/zh_CN/LC_MESSAGES/CREDITS.po
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Phobos \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-06-28 19:11+0800\n"
"POT-Creation-Date: 2026-06-29 21:22+0800\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
Expand Down Expand Up @@ -891,8 +891,7 @@ msgid "Animation theater/tile palette toggle"
msgstr "动画使用气候/地块色盘的开关"

msgid "Tank Bunker improvements"
msgstr ""
"坦克碉堡改进"
msgstr "坦克碉堡改进"

msgid "**Morton (MortonPL)**:"
msgstr "**Morton (MortonPL)**:"
Expand Down Expand Up @@ -2333,6 +2332,9 @@ msgstr "允许了步兵使用 `Convert.Deploy` 而无需 `IsSimpleDeployer=true`
msgid "Allow infantry to perform type conversion when deploying and undeploying"
msgstr "允许步兵在部署与反部署时执行类型转换"

msgid "Custom cruise missiles"
msgstr "自定义巡航导弹"

msgid "**Ollerus**:"
msgstr "**Ollerus**:"

Expand Down
28 changes: 19 additions & 9 deletions docs/locale/zh_CN/LC_MESSAGES/Fixed-or-Improved-Logics.po
Original file line number Diff line number Diff line change
Expand Up @@ -1916,6 +1916,12 @@ msgid ""
"`IsSimpleDeployer=true`."
msgstr "允许了步兵使用 `Convert.Deploy` 而无需 `IsSimpleDeployer=true`"

msgid ""
"Allowed adding custom cruise missiles, so that Ares' `Missile.RaiseRate` "
"is no longer meaningless."
msgstr "允许了添加自定义巡航导弹,因此 Ares 的 `Missile.RaiseRate` "
"不再没有意义。"

msgid "Newly added global settings"
msgstr "新增的全局设定"

Expand Down Expand Up @@ -2821,7 +2827,7 @@ msgid "Customize `Tiled` drawing interval and centering"
msgstr "自定义 `Tiled` 绘制间隔和中心对齐"

msgid ""
"In vanilla, the drawing interval of an animation with `Tiled=yes` is "
"In vanilla, the drawing interval of an animation with `Tiled=yes` is "
"determined by the height of the rectangle formed by the non-transparent "
"pixels of the first frame in the Shape resource file. Now you can "
"customize it."
Expand Down Expand Up @@ -3385,22 +3391,23 @@ msgid ""
msgstr "光棱塔开火硬编码延迟。就像无视 `IsAnimDelayedFire` 那样,它们同样无视该语句。"

msgid "Tank bunker improvements"
msgstr ""
"坦克碉堡改进"
msgstr "坦克碉堡改进"

msgid ""
"`Bunker=true` and associated logic should now work more reliably on odd-"
"sized foundations. It still expects size on both X and Y axis to be equal"
" e.g `2x2` or `3x3` and will not behave correctly otherwise."
msgstr ""
"现在,`Bunker=true` 及其相关逻辑在奇数尺寸的占地面积上应该可以更可靠地工作。它仍然期望一个正方形地面积值如 `2x2` 或 `3x3`,否则无法正常工作。"
"现在,`Bunker=true` 及其相关逻辑在奇数尺寸的占地面积上应该可以更可靠地工作。它仍然期望一个正方形地面积值如 `2x2` 或 "
"`3x3`,否则无法正常工作。"

msgid ""
"It is now possible to change the tank bunker logic update delay by "
"setting `BunkerStateUpdateDelay`. Lowering the value from the default value of 15"
" will make units trying to bunker up spend less time waiting."
"setting `BunkerStateUpdateDelay`. Lowering the value from the default "
"value of 15 will make units trying to bunker up spend less time waiting."
msgstr ""
"现在可以通过设置 `BunkerStateUpdateDelay` 来更改坦克碉堡逻辑地更新间隔。将该值降到默认值 15 以下将使尝试进入坦克碉堡的单位花费更少的等待时间。"
"现在可以通过设置 `BunkerStateUpdateDelay` 来更改坦克碉堡逻辑地更新间隔。将该值降到默认值 15 "
"以下将使尝试进入坦克碉堡的单位花费更少的等待时间。"

msgid ""
"Setting `BunkerableAnyway=true` on a vehicle will bypass several "
Expand All @@ -3409,15 +3416,18 @@ msgid ""
"`SpeedType` other than `Hover`. It will still require `Bunkerable=true` "
"and the vehicle to not be parasitized to allow bunkering."
msgstr ""
"在载具上设置 `BunkerableAnyway=true` 将绕过几个阻止它们进入坦克碉堡的原有硬编码检查——需要有炮塔、武器且 `SpeedType` 非 `Hover`。这不会绕过 `Bunkerable=true` 设置和载具不能被寄生的动态检查。"
"在载具上设置 `BunkerableAnyway=true` 将绕过几个阻止它们进入坦克碉堡的原有硬编码检查——需要有炮塔、武器且 "
"`SpeedType` 非 `Hover`。这不会绕过 `Bunkerable=true` 设置和载具不能被寄生的动态检查。"

msgid ""
"Skipping the bunkerable checks doesn't mean that vehicles and tank "
"bunkers will interact correctly - actual bunkerability is mainly "
"determined by `Locomotor`. Details about locomotors' bunkerability can be"
" found on [ModEnc](https://modenc.renegadeprojects.com/Bunkerable)."
msgstr ""
"跳过准入检查并不意味着载具和坦克碉堡可以正确的交互——事实上坦克碉堡的效果主要受到 `Locomotor` 影响。不同 `Locomotor` 进入坦克碉堡的详细信息可以在 [MODENC](https://modenc.renegadeprojects.com/Bunkerable) 上找到。"
"跳过准入检查并不意味着载具和坦克碉堡可以正确的交互——事实上坦克碉堡的效果主要受到 `Locomotor` 影响。不同 `Locomotor` "
"进入坦克碉堡的详细信息可以在 [MODENC](https://modenc.renegadeprojects.com/Bunkerable) "
"上找到。"

msgid "Unit repair customization"
msgstr "在建筑上自定义单位维修参数"
Expand Down
49 changes: 46 additions & 3 deletions docs/locale/zh_CN/LC_MESSAGES/New-or-Enhanced-Logics.po
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Phobos \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-06-24 20:00+0800\n"
"POT-Creation-Date: 2026-06-29 21:22+0800\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
Expand Down Expand Up @@ -1338,6 +1338,49 @@ msgstr ""
msgid "Aircraft"
msgstr "战机"

msgid "Custom cruise missiles"
msgstr ""
"自定义巡航导弹"

msgid ""
"From RockPatch to Ares, custom missiles have never had a way to enter "
"cruise missile mode, so neither RP's `MissileRaiseRate` nor Ares' "
"`Missile.RaiseRate` have ever been effective, and modders cannot create "
"another type of cruise missile beyond the type set in `[General] -> "
"CMislType=`. Now, you can customize whether a custom missile is a cruise "
"missile."
msgstr ""
"从 RockPatch 到 Ares,自定义导弹一直没有进入 *巡航导弹* 模式的方法,以至于无论 RP 的 `MissileRaiseRate` 还是 Ares 的 `Missile.RaiseRate` 都是无效的,因此 modder 无法在 `[General] -> CMislType=` 设置的类型之外创建另一种巡航导弹。现在,你可以自定义一个自定义导弹是否为巡航导弹。"

msgid ""
"The take-off animation of a cruise missile is actually the continuously "
"created trail smoke during the ascent phase, rather than the animation "
"created only once at launch like a conventional missile. Now, the "
"creation interval of this animation can be customized via "
"`Missile.TakeOffSeparation`."
msgstr ""
"巡航导弹的起飞动画实际上是上升阶段不断创建的尾烟,而非常规导弹那种仅在发射时创建一次的动画。现在该动画的创建间隔可以通过 `Missile.TakeOffSeparation` 自定义。"

msgid ""
"Like Ares' `Missile.TrailerSeparation`, `Missile.TakeOffSeparation` also "
"works without requiring `Missile.Custom=true`, which means it can be "
"directly applied to the unit specified by `[General] -> CMislType=` "
"without completely rewriting it as a custom missile."
msgstr ""
"就像 Ares 的 `Missile.TrailerSeparation` 那样,`Missile.TakeOffSeparation` 同样无需 `Missile.Custom=true` 即可工作,也就是说它可以直接应用于被 `[General] -> CMislType=` 指定的单位而无需将其完全重写为自定义导弹。"

msgid ""
"[MissileSpawn Control on "
"ModEnc](https://modenc.renegadeprojects.com/MissileSpawn_Control)"
msgstr ""
"[ModEnc 上的导弹子机详解](https://modenc.renegadeprojects.com/MissileSpawn_Control)"

msgid ""
"[Custom Missiles - Ares documentation](http://ares-developers.github.io"
"/Ares-docs/new/custommissiles.html)"
msgstr ""
"[Ares 文档 - 自定义导弹](http://ares-developers.github.io/Ares-docs/new/custommissiles.html)"

msgid "Damaged aircraft image changes"
msgstr "战机伤残更换图像"

Expand Down Expand Up @@ -1724,8 +1767,8 @@ msgid "Allow infantry to perform type conversion when deploying and undeploying"
msgstr "允许步兵在部署与反部署时执行类型转换"

msgid ""
"Now infantry can perform type conversion immediately after the `Deploy` "
"or `Undeploy` sequence action has been executed."
"Now infantry can perform type conversion immediately after the `Deploy` "
"or `Undeploy` sequence action has been executed."
msgstr "现在步兵可以在执行 `Deploy` 或 `Undeploy` 序列后触发类型转换。"

msgid "Customizable FLH when infantry is prone or deployed"
Expand Down
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