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Add ScenarioClass::WasGameSaved static bool
1 parent 1a4e510 commit 2d19944

1 file changed

Lines changed: 3 additions & 3 deletions

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ScenarioClass.h

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -67,7 +67,7 @@ class ScenarioClass
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DEFINE_REFERENCE(ScenarioClass*, Instance, 0xA8B230u)
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DEFINE_REFERENCE(int, NewINIFormat, 0xA8ED7Cu)
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DEFINE_REFERENCE(TheaterType, LastTheater, 0x822CF8)
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DEFINE_REFERENCE(bool, WasGameSaved, 0xABCE08) // guesstimated name
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static void __fastcall UpdateCellLighting()
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{ JMP_STD(0x4AE4C0); }
@@ -95,10 +95,10 @@ class ScenarioClass
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static bool __fastcall StartScenario(const char* FileName, bool Briefing, int CampaignIndex)
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{ JMP_STD(0x683AB0); }
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static void __fastcall PauseGame()
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{ JMP_STD(0x683EB0); }
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static void __fastcall ResumeGame()
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{ JMP_STD(0x683FB0); }
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