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Update project settings
1 parent b8bc6f6 commit 821314e

3 files changed

Lines changed: 95 additions & 9 deletions

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.gitignore

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@@ -362,3 +362,5 @@ MigrationBackup/
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# Fody - auto-generated XML schema
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FodyWeavers.xsd
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/enc_temp_folder
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*.tlog
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/Build

UnityInspector.sln

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@@ -1,16 +1,19 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.14.36310.24
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# Visual Studio Version 18
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VisualStudioVersion = 18.1.11312.151 d18.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UnityInspector", "UnityInspector\UnityInspector.vcxproj", "{25D89367-56C2-4911-9B73-D37FCCC684BD}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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clang|x64 = clang|x64
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Debug|x64 = Debug|x64
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{25D89367-56C2-4911-9B73-D37FCCC684BD}.clang|x64.ActiveCfg = clang|x64
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{25D89367-56C2-4911-9B73-D37FCCC684BD}.clang|x64.Build.0 = clang|x64
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{25D89367-56C2-4911-9B73-D37FCCC684BD}.Debug|x64.ActiveCfg = Debug|x64
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{25D89367-56C2-4911-9B73-D37FCCC684BD}.Debug|x64.Build.0 = Debug|x64
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{25D89367-56C2-4911-9B73-D37FCCC684BD}.Release|x64.ActiveCfg = Release|x64

UnityInspector/UnityInspector.vcxproj

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@@ -1,6 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="clang|x64">
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<Configuration>clang</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
@@ -17,20 +21,34 @@
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<RootNamespace>UnityInspector</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<ProjectName>UnityInspector</ProjectName>
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<TargetFramework>
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</TargetFramework>
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<WindowsTargetPlatformMinVersion>7.0</WindowsTargetPlatformMinVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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<UseDynamicDebugging>false</UseDynamicDebugging>
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<CLRSupport>false</CLRSupport>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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<CLRSupport>false</CLRSupport>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='clang|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>ClangCL</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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<CLRSupport>false</CLRSupport>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='clang|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<IntDir>$(SolutionDir)Build\$(Configuration)\temp\</IntDir>
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<EnableMicrosoftCodeAnalysis>false</EnableMicrosoftCodeAnalysis>
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<IncludePath>$(ProjectDir)\src\;$(ProjectDir)\library;$(ProjectDir)\src\pch;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='clang|x64'">
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<IntDir>$(SolutionDir)Build\$(Configuration)\temp\</IntDir>
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<TargetName>UnityInspector</TargetName>
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(SolutionDir)Build\$(Configuration)\</OutDir>
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<RunCodeAnalysis>false</RunCodeAnalysis>
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<EnableClangTidyCodeAnalysis>false</EnableClangTidyCodeAnalysis>
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<EnableMicrosoftCodeAnalysis>false</EnableMicrosoftCodeAnalysis>
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<IncludePath>$(ProjectDir)\src\;$(ProjectDir)\library;$(ProjectDir)\src\pch;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<VcpkgUseStatic>true</VcpkgUseStatic>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='clang|x64'" Label="Vcpkg">
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<VcpkgUseStatic>true</VcpkgUseStatic>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<MultiProcessorCompilation>
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</MultiProcessorCompilation>
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<ExceptionHandling>Async</ExceptionHandling>
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<CallingConvention>FastCall</CallingConvention>
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<UseDynamicDebugging>
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</UseDynamicDebugging>
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<CallingConvention>
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</CallingConvention>
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<UseDynamicDebugging>false</UseDynamicDebugging>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<Optimization>Disabled</Optimization>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
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<SmallerTypeCheck>false</SmallerTypeCheck>
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<GuardEHContMetadata>true</GuardEHContMetadata>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<ImageHasSafeExceptionHandlers>
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</ImageHasSafeExceptionHandlers>
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<AssemblyDebug>true</AssemblyDebug>
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<UseDynamicDebugging>
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</UseDynamicDebugging>
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<UseDynamicDebugging>false</UseDynamicDebugging>
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<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
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</Link>
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</ItemDefinitionGroup>
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<EnableEnhancedInstructionSet>AdvancedVectorExtensions2</EnableEnhancedInstructionSet>
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<EnableVectorLength>VectorLength256</EnableVectorLength>
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<ExceptionHandling>Async</ExceptionHandling>
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<CallingConvention>FastCall</CallingConvention>
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<CallingConvention>
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</CallingConvention>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='clang|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>false</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;UnityInspector_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<LanguageStandard>stdcpp23</LanguageStandard>
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<DebugInformationFormat>None</DebugInformationFormat>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<EnableFiberSafeOptimizations>false</EnableFiberSafeOptimizations>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<ProgramDataBaseFileName>
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</ProgramDataBaseFileName>
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<Optimization>MaxSpeed</Optimization>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<OmitFramePointers>true</OmitFramePointers>
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<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>AdvancedVectorExtensions2</EnableEnhancedInstructionSet>
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<EnableVectorLength>VectorLength256</EnableVectorLength>
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<ExceptionHandling>Async</ExceptionHandling>
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<CallingConvention>
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</CallingConvention>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<ClCompile Include="library\imgui\imgui.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='clang|x64'">NotUsing</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="library\imgui\imgui_demo.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='clang|x64'">NotUsing</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="library\imgui\imgui_draw.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='clang|x64'">NotUsing</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="library\imgui\imgui_impl_dx11.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='clang|x64'">NotUsing</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="library\imgui\imgui_impl_win32.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='clang|x64'">NotUsing</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="library\imgui\imgui_tables.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='clang|x64'">NotUsing</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="library\imgui\imgui_widgets.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='clang|x64'">NotUsing</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="library\kiero\kiero.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='clang|x64'">NotUsing</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="src\game\core\core.cpp" />
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<ClCompile Include="src\game\features\inspector\esp.cpp" />
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<ClCompile Include="src\pch\pch.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='clang|x64'">Create</PrecompiledHeader>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>

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