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5 | 5 | Below is the change log for typical users. Minor and older changes stripped |
6 | 6 | away, please see git history for details. |
7 | 7 |
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8 | | -- v0.6.0 (2025-xx-xx) add ACES & Reinhard tonemapping |
9 | | - add exposure, contrast, brightness, & saturation controls |
10 | | - fix long standing shadow mapping viewport technique issue |
| 8 | +- v0.6.0 (2025-08-19) (ecs) finalize ECS extension to 1.0 |
| 9 | + (material) add new material extension |
| 10 | + (script) add new script extension |
| 11 | + (io) fix IO initialize issues (v1.1.1) |
| 12 | + (graphics) add debug groups and markers to graphics extension (v1.4.0) |
| 13 | + (graphics) add command buffer debug namming |
| 14 | + (graphics) split vertex & fragment shader constants |
| 15 | + (graphics) fix bind group out of order updating |
| 16 | + (renderer) add several tonemapping options |
| 17 | + (renderer) add exposure, contrast, brightness, & saturation controls |
| 18 | + (renderer) fix long standing shadow mapping viewport technique issue |
| 19 | + (renderer) implement light volumes |
| 20 | + (renderer) move from quad to triangle full screen passes |
| 21 | + (renderer) add debug flags |
| 22 | + (renderer) add grid shader |
| 23 | + (starter) improve resizing performance (v1.2.1) |
11 | 24 | - v0.5.3 (2025-08-01) fix pl_ds.h hm32 reset (v1.0.1) |
12 | 25 | fix several internal issues with the metal backend |
13 | 26 | add debug names to vulkan pipelines |
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