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PipFowerakerclaude
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feat(leaderboard): go live for v0.11.0 -- enabled, base_url=api.pdoom1.com (#701)
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
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godot/data/leaderboard_config.json

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{
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"_comment": "Remote leaderboard sync config (client side of the PHP score API). Pip: set base_url + token to the real values, then flip enabled to true, BEFORE producing the alpha build. Default enabled=false + placeholder host so an unconfigured build NEVER touches the network and NEVER errors. The token is a low-value shared secret (X-PDoom-Token) -- acceptable to ship for alpha. endpoint = base_url + '/score_api.php'.",
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"enabled": false,
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"base_url": "https://api.example.invalid",
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"token": "CHANGE_ME_set_a_long_random_token"
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"_comment": "Remote leaderboard sync config (client side of the PHP score API). LIVE as of the v0.11.0 friends-and-family release: base_url points at the DreamCompute PHP endpoint (nginx + php-fpm on api.pdoom1.com), token is the shared X-PDoom-Token secret, enabled=true so the game posts scores. The token is a low-value shared secret that ships inside the public build -- acceptable for alpha; rotate if the board is abused. endpoint = base_url + '/score_api.php'.",
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"enabled": true,
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"base_url": "https://api.pdoom1.com",
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"token": "SXeZs3NOV37AH5_uv6Nc_R41yq3ZfzzHPuUMYCHzPPujNMBj"
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}

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