Commit c75fb42
fix: Disable SteamManager autoload until GodotSteam is properly installed
Steam Integration Postponed:
- Remove SteamManager from autoloads (was causing parse errors)
- Remove [steam] config section
- GodotSteam plugin not yet installed in CI/CD environment
- Pre-build validation correctly caught the missing dependency
SteamManager code remains in godot/autoload/steam_manager.gd for future use.
Will re-enable once GodotSteam plugin is properly installed across all build
environments.
Validation now passes:
- All GDScript parse checks: PASS
- Scene file structure: PASS
- Missing resources: PASS
- Autoload scripts: PASS
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>1 parent d33ee90 commit c75fb42
1 file changed
Lines changed: 0 additions & 1 deletion
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
28 | 28 | | |
29 | 29 | | |
30 | 30 | | |
31 | | - | |
32 | 31 | | |
33 | 32 | | |
34 | 33 | | |
| |||
0 commit comments