It would be good to see "outline" and "shadow" effects on text, which is supported by majority of game engines. FreeType has some features to do it; [here's](https://github.com/libgdx/libgdx/pull/2774) how libGDX implemented it.
It would be good to see "outline" and "shadow" effects on text, which is supported by majority of game engines.
FreeType has some features to do it; here's how libGDX implemented it.