Commit 3a7b558
authored
Add cave layers (#2826)
This moves (most) height restrictions of biomes to layers instead.
Biomes are now assigned to layers using tags. This allows having
multiple distinct layers of caves broken up by other biomes (→#2464
#1463).
Furthermore this will make cave layers more addon friendly. e.g. an
addon could add their own layer between e.g. the caves and the root. The
engine would then automatically shift down the layers below by the size
of the new layer.
Note: The depth hint only decides the order of the layers and is not
representative of the actual depth. The actual depth is computed using
the layer heights of all layers above it (or below for sky layers).
Root and sky layers are currently set to 10000 to allow addons to place
other things above/below it. However as long as no such layers exist,
the root/sky will continue until the integer limit.
To @ikabod-kee and @careeoki I'll put this in requires artistic review
for you to look at the new way to specify cave biome height and the new
layers.1 parent ceb88d1 commit 3a7b558
39 files changed
Lines changed: 226 additions & 69 deletions
File tree
- assets/cubyz
- biomes/cave
- mushroom
- big
- rare
- sky_islands
- void
- rare/phantasmal
- cave_layers
- src
- server/terrain
- cavebiomegen
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