Edited your-first-graph.mdx#12
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| title: Your First Graph | ||
| description: Learn how to create your first Node Graph in PixiEditor. | ||
| title: Create a Node graph |
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Changing the title changes the URL of the doc. You must include slug: usage/node-graph/tutorials/your-first-graph so the previous url doesn't lead to 404 and sidebar entry works
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Additionally capitalization of "graph" is inconsistent with the rest of the doc. I'd personally captialize "G"
| import { Image } from 'astro:assets'; | ||
| import ctxMenuImage from './assets/ctx-menu.png'; | ||
| import { Quiz, QuizOption } from 'starlight-videos/components' | ||
| import searchNodes from '.assets/search-for-nodes'; |
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Asset path is wrong as doc is unable to load. You probably meant ./assets/search-for-nodes.png
| - Type the node name in the search bar. | ||
| - Type the node name in the search bar. |
| Now that your Node Graph is ready, you can start adding nodes. | ||
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| <Image src={ctxMenuImage} alt="Context menu with nodes" width="400"/> | ||
| 1. Open the context menu containing nodes: |
| import searchNodes from '.assets/search-for-nodes'; | ||
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| First of all, congratulations on deciding to learn about Node Graphs in PixiEditor! It's a fascinating and powerful system, you won't regret it. | ||
| Welcome to Nodes.🎉 The Node system is a powerful way to build and control animations in a non-destructive, flexible workflow. |
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This is indirectly misleading. Node system is not only for animations, but it's a core component of whole PixiEditor. It allows for:
- Creating procedural artworks
- Editing images
- Creating animations
- Building custom workspaces
and in the future custom brushes
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Thank you for clarifying this.
| PixiEditor 2.0.0.97 includes several node categories: | ||
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| - Color - Includes nodes that work with colors. | ||
| - Image - Nodes such as create, mask, and those that manipulate images such as Noise, Mask. | ||
| - Structure - Represent elements in a layer tree like Image Layers, Vector Layers, and Folders. | ||
| - Numbers - Nodes that perform numerical operations. For example, Math node. | ||
| - Effects - Apply visual effects such as Raster Outline or Custom Shader. | ||
| - Workspace - Nodes for customizing outputs and exporting zones. | ||
| - Shape - Nodes allow you to create and manipulate shapes. | ||
| - Matrix - Matrix-related nodes like Transform. | ||
| - Filters - Apply effects like Blur, Shadow, and Color Correction with these nodes. | ||
| - Animation - Nodes for creating procedural animations. | ||
| - Misc - Miscellaneous nodes, such as Document Info. |

Made changes to your-first-graph.mdx in these areas: