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Fixed wrong game state if no players in arena on ForcePlayArgument use
1 parent fb0a296 commit f931279

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Lines changed: 1 addition & 1 deletion

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src/main/java/plugily/projects/buildbattle/commands/arguments/admin/arena/ForcePlayArgument.java

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -78,7 +78,7 @@ public void execute(CommandSender sender, String[] args) {
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for(int i = themeArgStart; i < args.length; i++)
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themeName.add(args[i]);
81-
if(arena.getArenaInGameState() == BaseArena.ArenaInGameState.BUILD_TIME || arena.getArenaState() == IArenaState.STARTING || arena.getArenaState() == IArenaState.FULL_GAME || arena.getArenaInGameState() == BaseArena.ArenaInGameState.THEME_VOTING) {
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if(arena.getArenaInGameState() == BaseArena.ArenaInGameState.BUILD_TIME || arena.getArenaState() == IArenaState.WAITING_FOR_PLAYERS || arena.getArenaState() == IArenaState.STARTING || arena.getArenaState() == IArenaState.FULL_GAME || arena.getArenaInGameState() == BaseArena.ArenaInGameState.THEME_VOTING) {
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if(arena.getPlugin().getThemeManager().isThemeBlacklisted(themeName.toString())) {
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new MessageBuilder("COMMANDS_THEME_BLACKLISTED").asKey().prefix().send(sender);
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return;

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