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4 | 4 | \section secIoPresentation Overview |
5 | 5 |
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6 | 6 | The \b pcl_io library contains classes and functions for reading and writing |
7 | | - point cloud data (PCD) files, as well as capturing point clouds from a |
| 7 | + files, as well as capturing point clouds from a |
8 | 8 | variety of sensing devices. An introduction to some of these capabilities can |
9 | 9 | be found in the following tutorials: |
10 | 10 |
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13 | 13 | - <a href="http://pointclouds.org/documentation/tutorials/writing_pcd.php#writing-pcd">Writing PointCloud data to PCD files</a> |
14 | 14 | - <a href="http://pointclouds.org/documentation/tutorials/openni_grabber.php#openni-grabber">The OpenNI Grabber Framework in PCL</a> |
15 | 15 | - <a href="http://pointclouds.org/documentation/tutorials/ensenso_cameras.php">Grabbing point clouds from Ensenso cameras</a> |
| 16 | + |
| 17 | + <table> |
| 18 | + <caption>Reading from files</caption> |
| 19 | + <tr><td></td><td>pcl::PointCloud</td><td>pcl::PCLPointCloud2</td><td>pcl::PolygonMesh</td><td>pcl::TextureMesh</td></tr> |
| 20 | + <tr><td>PCD (ASCII/BINARY/COMPRESSED)</td><td>\link pcl::io::loadPCDFile(const std::string&,pcl::PointCloud<PointT>&) loadPCDFile \endlink</td><td>\link pcl::io::loadPCDFile(const std::string&,pcl::PCLPointCloud2&) loadPCDFile \endlink</td><td></td><td></td></tr> |
| 21 | + <tr><td>PLY (ASCII/BINARY)</td><td>\link pcl::io::loadPLYFile(const std::string&,pcl::PointCloud<PointT>&) loadPLYFile \endlink</td><td>\link pcl::io::loadPLYFile(const std::string&,pcl::PCLPointCloud2&) loadPLYFile \endlink</td><td>\link pcl::io::loadPLYFile(const std::string&,pcl::PolygonMesh&) loadPLYFile \endlink</td><td></td></tr> |
| 22 | + <tr><td>OBJ (ASCII)</td><td>\link pcl::io::loadOBJFile(const std::string&,pcl::PointCloud<PointT>&) loadOBJFile \endlink</td><td>\link pcl::io::loadOBJFile(const std::string&,pcl::PCLPointCloud2&) loadOBJFile \endlink</td><td>\link pcl::io::loadOBJFile(const std::string&,pcl::PolygonMesh&) loadOBJFile \endlink</td><td>\link pcl::io::loadOBJFile(const std::string&,pcl::TextureMesh&) loadOBJFile \endlink</td></tr> |
| 23 | + <tr><td>IFS</td><td>\link pcl::io::loadIFSFile(const std::string&,pcl::PointCloud<PointT>&) loadIFSFile \endlink</td><td>\link pcl::io::loadIFSFile(const std::string&,pcl::PCLPointCloud2&) loadIFSFile \endlink</td><td>\link pcl::io::loadIFSFile(const std::string&,pcl::PolygonMesh&) loadIFSFile \endlink</td><td></td></tr> |
| 24 | + <tr><td>STL (ASCII/BINARY)</td><td></td><td></td><td>\link pcl::io::loadPolygonFileSTL(const std::string&,pcl::PolygonMesh&) loadPolygonFileSTL \endlink</td><td></td></tr> |
| 25 | + <tr><td>VTK</td><td></td><td></td><td>\link pcl::io::loadPolygonFileVTK(const std::string&,pcl::PolygonMesh&) loadPolygonFileVTK \endlink</td><td></td></tr> |
| 26 | + <tr><td>CSV/ASCII</td><td colspan="2">via pcl::ASCIIReader</td><td></td><td></td></tr> |
| 27 | + <tr><td>Automatic format detection</td><td>\link pcl::io::load(const std::string&,pcl::PointCloud<PointT>&) load \endlink</td><td>\link pcl::io::load(const std::string&,pcl::PCLPointCloud2&) load \endlink</td><td>\link pcl::io::load(const std::string&,pcl::PolygonMesh&) load \endlink</td><td>\link pcl::io::load(const std::string&,pcl::TextureMesh&) load \endlink</td></tr> |
| 28 | + </table> |
| 29 | + |
| 30 | + <table> |
| 31 | + <caption>Writing to files</caption> |
| 32 | + <tr><td></td><td>pcl::PointCloud</td><td>pcl::PCLPointCloud2</td><td>pcl::PolygonMesh</td><td>pcl::TextureMesh</td></tr> |
| 33 | + <tr><td>PCD ASCII</td><td>\link pcl::io::savePCDFile(const std::string&,const pcl::PointCloud<PointT>&,bool) savePCDFile \endlink</td><td>\link pcl::io::savePCDFile(const std::string&,const pcl::PCLPointCloud2&,const Eigen::Vector4f&,const Eigen::Quaternionf&,const bool) savePCDFile \endlink</td><td></td><td></td></tr> |
| 34 | + <tr><td>PCD BINARY</td><td>\link pcl::io::savePCDFile(const std::string&,const pcl::PointCloud<PointT>&,bool) savePCDFile \endlink</td><td>\link pcl::io::savePCDFile(const std::string&,const pcl::PCLPointCloud2&,const Eigen::Vector4f&,const Eigen::Quaternionf&,const bool) savePCDFile \endlink</td><td></td><td></td></tr> |
| 35 | + <tr><td>PCD COMPRESSED</td><td>\link pcl::io::savePCDFileBinaryCompressed(const std::string&,const pcl::PointCloud<PointT>&) savePCDFileBinaryCompressed \endlink</td><td>via pcl::PCDWriter</td><td></td><td></td></tr> |
| 36 | + <tr><td>PLY ASCII</td><td>\link pcl::io::savePLYFile(const std::string&,const pcl::PointCloud<PointT>&,bool) savePLYFile \endlink</td><td>\link pcl::io::savePLYFile(const std::string&,const pcl::PCLPointCloud2&,const Eigen::Vector4f&,const Eigen::Quaternionf&,bool,bool) savePLYFile \endlink</td><td>\link pcl::io::savePLYFile(const std::string&,const pcl::PolygonMesh&,unsigned) savePLYFile \endlink</td><td></td></tr> |
| 37 | + <tr><td>PLY BINARY</td><td>\link pcl::io::savePLYFile(const std::string&,const pcl::PointCloud<PointT>&,bool) savePLYFile \endlink</td><td>\link pcl::io::savePLYFile(const std::string&,const pcl::PCLPointCloud2&,const Eigen::Vector4f&,const Eigen::Quaternionf&,bool,bool) savePLYFile \endlink</td><td>\link pcl::io::savePLYFileBinary(const std::string&,const pcl::PolygonMesh&) savePLYFileBinary \endlink</td><td></td></tr> |
| 38 | + <tr><td>OBJ (ASCII)</td><td></td><td></td><td>\link pcl::io::saveOBJFile(const std::string&,const pcl::PolygonMesh&,unsigned) saveOBJFile \endlink</td><td>\link pcl::io::saveOBJFile(const std::string&,const pcl::TextureMesh&,unsigned) saveOBJFile \endlink</td></tr> |
| 39 | + <tr><td>IFS</td><td>\link pcl::io::saveIFSFile(const std::string&,const pcl::PointCloud<PointT>&) saveIFSFile \endlink</td><td>\link pcl::io::saveIFSFile(const std::string&,const pcl::PCLPointCloud2&) saveIFSFile \endlink</td><td></td><td></td></tr> |
| 40 | + <tr><td>STL (ASCII/BINARY)</td><td></td><td></td><td>\link pcl::io::savePolygonFileSTL(const std::string&,const pcl::PolygonMesh&,const bool) savePolygonFileSTL \endlink</td><td></td></tr> |
| 41 | + <tr><td>VTK</td><td></td><td>\link pcl::io::saveVTKFile(const std::string&,const pcl::PCLPointCloud2&,unsigned) saveVTKFile \endlink</td><td>\link pcl::io::saveVTKFile(const std::string&,const pcl::PolygonMesh&,unsigned) saveVTKFile \endlink or \link pcl::io::savePolygonFileVTK(const std::string&,const pcl::PolygonMesh&,const bool) savePolygonFileVTK \endlink</td><td></td></tr> |
| 42 | + <tr><td>Automatic format detection</td><td>\link pcl::io::save(const std::string&,const pcl::PointCloud<PointT>&) save \endlink</td><td>\link pcl::io::save(const std::string&,const pcl::PCLPointCloud2&,unsigned) save \endlink</td><td>\link pcl::io::save(const std::string&,const pcl::PolygonMesh&,unsigned) save \endlink</td><td>\link pcl::io::save(const std::string&,const pcl::TextureMesh&,unsigned) save \endlink</td></tr> |
| 43 | + </table> |
16 | 44 |
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17 | 45 | PCL is agnostic with respect to the data sources that are used to generate 3D |
18 | 46 | point clouds. While OpenNI-compatible cameras have recently been at the |
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