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using BepInEx.Unity.IL2CPP.Logging;
using HarmonyLib;
using Newtonsoft.Json.Linq;
using Polytopia.Data;
using PolytopiaBackendBase.Game;
using System.Diagnostics;
using System.Text;
using System.Text.Json;
using System.Text.RegularExpressions;
using UnityEngine;
namespace PolyMod.Managers;
public static class Main
{
internal const int MAX_TECH_TIER = 100;
internal static readonly Stopwatch stopwatch = new();
internal static bool fullyInitialized;
internal static bool dependencyCycle;
internal static Dictionary<string, string> embarkNames = new();
internal static Dictionary<UnitData.Type, UnitData.Type> embarkOverrides = new();
internal static bool currentlyEmbarking = false;
internal static Dictionary<string, string> attractsResourceNames = new();
internal static Dictionary<string, string> attractsTerrainNames = new();
internal static Dictionary<ImprovementData.Type, ResourceData.Type> attractsResourceOverrides = new();
internal static Dictionary<ImprovementData.Type, Polytopia.Data.TerrainData.Type> attractsTerrainOverrides = new();
[HarmonyPrefix]
[HarmonyPatch(typeof(GameLogicData), nameof(GameLogicData.AddGameLogicPlaceholders))]
private static void GameLogicData_Parse(GameLogicData __instance, JObject rootObject)
{
if (!fullyInitialized)
{
Load(rootObject);
foreach (Visual.SkinInfo skin in Registry.skinInfo)
{
if (skin.skinData != null)
__instance.skinData[(SkinType)skin.idx] = skin.skinData;
}
foreach (KeyValuePair<string, string> entry in embarkNames)
{
try
{
UnitData.Type unit = EnumCache<UnitData.Type>.GetType(entry.Key);
UnitData.Type newUnit = EnumCache<UnitData.Type>.GetType(entry.Value);
embarkOverrides[unit] = newUnit;
Plugin.logger.LogInfo($"Embark unit type for {entry.Key} is now {entry.Value}");
}
catch
{
Plugin.logger.LogError($"Embark unit type for {entry.Key} is not valid: {entry.Value}");
}
}
foreach (KeyValuePair<string, string> entry in attractsResourceNames)
{
try
{
ImprovementData.Type improvement = EnumCache<ImprovementData.Type>.GetType(entry.Key);
ResourceData.Type resource = EnumCache<ResourceData.Type>.GetType(entry.Value);
attractsResourceOverrides[improvement] = resource;
Plugin.logger.LogInfo($"Improvement {entry.Key} now attracts {entry.Value}");
}
catch
{
Plugin.logger.LogError($"Improvement {entry.Key} resource type is not valid: {entry.Value}");
}
}
foreach (KeyValuePair<string, string> entry in attractsTerrainNames)
{
try
{
ImprovementData.Type improvement = EnumCache<ImprovementData.Type>.GetType(entry.Key);
Polytopia.Data.TerrainData.Type terrain = EnumCache<Polytopia.Data.TerrainData.Type>.GetType(entry.Value);
attractsTerrainOverrides[improvement] = terrain;
Plugin.logger.LogInfo($"Improvement {entry.Key} now attracts on {entry.Value}");
}
catch
{
Plugin.logger.LogError($"Improvement {entry.Key} terrain type is not valid: {entry.Value}");
}
}
fullyInitialized = true;
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(PurchaseManager), nameof(PurchaseManager.IsSkinUnlocked))]
[HarmonyPatch(typeof(PurchaseManager), nameof(PurchaseManager.IsSkinUnlockedInternal))]
private static bool PurchaseManager_IsSkinUnlockedInternal(ref bool __result, SkinType skinType)
{
__result = (int)skinType >= Plugin.AUTOIDX_STARTS_FROM && skinType != SkinType.Test;
return !__result;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PurchaseManager), nameof(PurchaseManager.IsTribeUnlocked))]
private static void PurchaseManager_IsTribeUnlocked(ref bool __result, TribeData.Type type)
{
__result = (int)type >= Plugin.AUTOIDX_STARTS_FROM || __result;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PurchaseManager), nameof(PurchaseManager.GetUnlockedTribes))]
private static void PurchaseManager_GetUnlockedTribes(
ref Il2CppSystem.Collections.Generic.List<TribeData.Type> __result,
bool forceUpdate = false
)
{
foreach (var tribe in Registry.customTribes) __result.Add(tribe);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(IL2CPPUnityLogSource), nameof(IL2CPPUnityLogSource.UnityLogCallback))]
private static bool IL2CPPUnityLogSource_UnityLogCallback(string logLine, string exception, LogType type)
{
foreach (string stringToIgnore in Plugin.LOG_MESSAGES_IGNORE)
{
if (logLine.Contains(stringToIgnore))
return false;
}
return true;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GameModeScreen), nameof(GameModeScreen.Init))]
private static void GameModeScreen_Init(GameModeScreen __instance)
{
List<GamemodeButton> list = __instance.buttons.ToList();
for (int i = 0; i < Loader.gamemodes.Count; i++)
{
var item = Loader.gamemodes[i];
var button = GameObject.Instantiate(__instance.buttons[2]);
list.Add(button);
Loader.gamemodes[i] = new Loader.GameModeButtonsInformation(item.gameModeIndex, item.action, __instance.buttons.Length, item.sprite);
}
var newArray = list.ToArray();
for (int i = 0; i < __instance.buttons.Length; i++)
{
if (newArray[i] != null) newArray[i].OnClicked = __instance.buttons[i].OnClicked;
}
for (int i = 0; i < Loader.gamemodes.Count; i++)
{
if (Loader.gamemodes[i].buttonIndex != null)
newArray[Loader.gamemodes[i].buttonIndex!.Value].OnClicked = Loader.gamemodes[i].action;
}
__instance.buttons = newArray;
for (int i = 0; i < __instance.buttons.Length; i++)
{
GamemodeButton button = __instance.buttons[i];
var newData = button.gamemodeData.ToList();
foreach (var info in Loader.gamemodes)
{
string id = EnumCache<GameMode>.GetName((GameMode)info.gameModeIndex).ToLower();
newData.Add(new GamemodeButton.GamemodeButtonData()
{
gameMode = (GameMode)info.gameModeIndex,
id = System.Globalization.CultureInfo.CurrentCulture.TextInfo.ToTitleCase(id),
descriptionKey = "gamemode." + id + ".description.button",
headerKey = "gamemode." + id + ".caps",
icon = info.sprite
});
}
button.gamemodeData = newData.ToArray();
for (int j = 0; j < Loader.gamemodes.Count; j++)
{
Loader.GameModeButtonsInformation info = Loader.gamemodes[j];
if (info.buttonIndex == i)
{
button.SetGamemode(info.buttonIndex.Value);
}
}
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TechView), nameof(TechView.CreateNode))]
private static bool TechView_CreateNode(TechView __instance, TechData data, TechItem parentItem, float angle) {
float baseAngle = 360 / GameManager.GameState.GameLogicData.GetTechData(TechData.Type.Basic).techUnlocks.Count;
float childAngle = 0f;
if (parentItem != null)
{
childAngle = angle + baseAngle * (data.techUnlocks.Count - 1) / 2f;
}
GameLogicData gameLogicData = GameManager.GameState.GameLogicData;
TribeData tribeData = gameLogicData.GetTribeData(GameManager.LocalPlayer.tribe);
foreach (TechData techData in data.techUnlocks)
{
if (gameLogicData.TryGetData(techData.type, out TechData techData2))
{
TechData @override = GameManager.GameState.GameLogicData.GetOverride(techData, tribeData);
TechItem techItem = __instance.CreateTechItem(@override, parentItem, childAngle);
__instance.currTechIdx++;
if (@override.techUnlocks != null && @override.techUnlocks.Count > 0)
{
__instance.CreateNode(@override, techItem, childAngle);
}
childAngle -= baseAngle;
}
}
Il2CppSystem.Action<TechView> onItemsRefreshed = __instance.OnItemsRefreshed;
if (onItemsRefreshed == null)
{
return false;
}
onItemsRefreshed.Invoke(__instance);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(EmbarkAction), nameof(EmbarkAction.Execute))]
private static bool EmbarkAction_Execute_Prefix(EmbarkAction __instance, GameState gameState)
{
currentlyEmbarking = true;
return true;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ActionUtils), nameof(ActionUtils.TrainUnit))]
private static bool ActionUtils_TrainUnit(ref UnitState __result, GameState gameState, PlayerState playerState, TileData tile, ref UnitData unitData)
{
if (tile == null)
{
return true;
}
if (tile.unit == null)
{
return true;
}
if (currentlyEmbarking)
{
if (embarkOverrides.TryGetValue(tile.unit.type, out UnitData.Type newType))
{
gameState.GameLogicData.TryGetData(newType, out unitData);
}
currentlyEmbarking = false;
}
return true;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(StartTurnAction), nameof(StartTurnAction.Execute))]
private static void StartTurnAction_Execute_Postfix(StartTurnAction __instance, GameState state)
{
for (int i = state.ActionStack.Count - 1; i >= 0; i--)
{
if (state.ActionStack[i].GetActionType() == ActionType.CreateResource)
{
state.ActionStack.RemoveAt(i);
}
}
for (int i = 0; i < state.Map.Tiles.Length; i++)
{
TileData tileData = state.Map.Tiles[i];
if (tileData.owner == __instance.PlayerId && tileData.improvement != null && state.CurrentTurn > 0U)
{
ImprovementData improvementData;
state.GameLogicData.TryGetData(tileData.improvement.type, out improvementData);
if (improvementData != null)
{
if (improvementData.HasAbility(ImprovementAbility.Type.Attract) && tileData.improvement.GetAge(state) % improvementData.growthRate == 0)
{
ResourceData.Type resourceType = ResourceData.Type.Game;
if (attractsResourceOverrides.TryGetValue(tileData.improvement.type, out ResourceData.Type newType))
{
resourceType = newType;
}
Polytopia.Data.TerrainData.Type targetTerrain = Polytopia.Data.TerrainData.Type.Forest;
if (attractsTerrainOverrides.TryGetValue(tileData.improvement.type, out Polytopia.Data.TerrainData.Type newTerrain))
{
targetTerrain = newTerrain;
}
foreach (TileData tileData2 in state.Map.GetArea(tileData.coordinates, 1, true, false))
{
if (tileData2.owner == __instance.PlayerId && tileData2.improvement == null && tileData2.resource == null && tileData2.terrain == targetTerrain)
{
state.ActionStack.Add(new CreateResourceAction(__instance.PlayerId, resourceType, tileData2.coordinates, CreateResourceAction.CreateReason.Attract));
break;
}
}
}
}
}
}
}
internal static void Init()
{
stopwatch.Start();
Harmony.CreateAndPatchAll(typeof(Main));
Mod.Manifest polytopia = new(
"polytopia",
"The Battle of Polytopia",
null,
new(Application.version.ToString()),
new string[] { "Midjiwan AB" },
Array.Empty<Mod.Dependency>()
);
Registry.mods.Add(polytopia.id, new(polytopia, Mod.Status.Success, new()));
Loader.LoadMods(Registry.mods);
dependencyCycle = !Loader.SortMods(Registry.mods);
if (dependencyCycle) return;
StringBuilder checksumString = new();
foreach (var (id, mod) in Registry.mods)
{
if (mod.status != Mod.Status.Success) continue;
foreach (var file in mod.files)
{
checksumString.Append(JsonSerializer.Serialize(file));
if (Path.GetExtension(file.name) == ".dll")
{
Loader.LoadAssemblyFile(mod, file);
}
if (Path.GetFileName(file.name) == "sprites.json")
{
Loader.LoadSpriteInfoFile(mod, file);
}
}
if (!mod.client && id != "polytopia")
{
checksumString.Append(id);
checksumString.Append(mod.version.ToString());
}
}
Compatibility.HashSignatures(checksumString);
stopwatch.Stop();
}
internal static void Load(JObject gameLogicdata)
{
stopwatch.Start();
Loc.BuildAndLoadLocalization(
JsonSerializer.Deserialize<Dictionary<string, Dictionary<string, string>>>(
Plugin.GetResource("localization.json")
)!
);
if (dependencyCycle) return;
foreach (var (id, mod) in Registry.mods)
{
if (mod.status != Mod.Status.Success) continue;
foreach (var file in mod.files)
{
if (Path.GetFileName(file.name) == "localization.json")
{
Loader.LoadLocalizationFile(mod, file);
continue;
}
if (Regex.IsMatch(Path.GetFileName(file.name), @"^patch(_.*)?\.json$"))
{
Loader.LoadGameLogicDataPatch(
mod,
gameLogicdata,
JObject.Parse(new StreamReader(new MemoryStream(file.bytes)).ReadToEnd())
);
continue;
}
switch (Path.GetExtension(file.name))
{
case ".png":
Loader.LoadSpriteFile(mod, file);
break;
case ".wav":
Loader.LoadAudioFile(mod, file);
break;
case ".bundle":
Loader.LoadAssetBundle(mod, file);
break;
}
}
}
TechItem.techTierFirebaseId.Clear();
for (int i = 0; i <= MAX_TECH_TIER; i++)
{
TechItem.techTierFirebaseId.Add($"tech_research_{i}");
}
stopwatch.Stop();
Plugin.logger.LogInfo($"Loaded all mods in {stopwatch.ElapsedMilliseconds}ms");
}
}