Fix dynamic tech branches rotating the vanilla tech tree#85
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IExploitableMan
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May 7, 2025
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IExploitableMan
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Overall it looks good
| float childAngle = 0f; | ||
| if (parentItem != null) | ||
| childAngle = angle + baseAngle * (data.techUnlocks.Count - 1) / 2f; | ||
| foreach (TechData techData in data.techUnlocks) |
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Better use var in foreach
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idk how but i did a little refactoring and the tech tree is back to its normal angle