|
| 1 | +num randPrecision = 100; |
| 2 | +num radius = 1 + randomInt(randPrecision) / randPrecision / 2; |
| 3 | +num warp = 2; |
| 4 | +num warpFreq = 2; |
| 5 | +num squish = 0.6; |
| 6 | +num radiusSquared = pow(radius, 2); |
| 7 | +num yTranslate = 0; |
| 8 | + |
| 9 | +bool valid = false; |
| 10 | + |
| 11 | +for (num i = 0; i < 10; i = i + 1) { |
| 12 | + if (getBlock(0, i + 1, 0) == "minecraft:bee_nest") { |
| 13 | + valid = true; |
| 14 | + yTranslate = i; |
| 15 | + break; |
| 16 | + } |
| 17 | +} |
| 18 | + |
| 19 | +if (!valid) fail; |
| 20 | + |
| 21 | +for (num x = -radius - warp; x < radius + warp; x = x + 1) { |
| 22 | + for (num y = (-radius - warp) / squish; y < (radius + warp) / squish; y = y + 1) { |
| 23 | + for (num z = -radius - warp; z < radius + warp; z = z + 1) { |
| 24 | + num warpX = warp * sampler("simplex3", |
| 25 | + warpFreq * (x + originX()), |
| 26 | + warpFreq * (y + originY() + 1000), |
| 27 | + warpFreq * (z + originZ())); |
| 28 | + num warpY = warp * sampler("simplex3", |
| 29 | + warpFreq * (x + originX()), |
| 30 | + warpFreq * (y + originY() + 2000), |
| 31 | + warpFreq * (z + originZ())); |
| 32 | + num warpZ = warp * sampler("simplex3", |
| 33 | + warpFreq * (x + originX()), |
| 34 | + warpFreq * (y + originY() + 3000), |
| 35 | + warpFreq * (z + originZ())); |
| 36 | + if (pow(x + warpX, 2) + pow((y + warpY) * squish, 2) + pow(z + warpZ, 2) < radiusSquared) { |
| 37 | + block(x, y + yTranslate, z, "minecraft:honeycomb_block", false); |
| 38 | + } |
| 39 | + } |
| 40 | + } |
| 41 | +} |
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