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| 1 | +import { act, cleanup, render } from "@testing-library/react"; |
| 2 | +import { afterEach, beforeEach, describe, expect, it, vi } from "vitest"; |
| 3 | + |
| 4 | +const mocks = vi.hoisted(() => ({ |
| 5 | + mount: vi.fn(), |
| 6 | + destroy: vi.fn(), |
| 7 | + captureException: vi.fn(), |
| 8 | + contextLost: false, |
| 9 | + onContextLost: undefined as (() => void) | undefined, |
| 10 | +})); |
| 11 | + |
| 12 | +const settingsState = vi.hoisted(() => ({ |
| 13 | + hedgehogMode: true, |
| 14 | + setHedgehogMode: () => {}, |
| 15 | +})); |
| 16 | + |
| 17 | +vi.mock("@posthog/di/react", () => ({ |
| 18 | + useService: () => ({ mount: mocks.mount }), |
| 19 | +})); |
| 20 | + |
| 21 | +vi.mock("../features/auth/useMeQuery", () => ({ |
| 22 | + useMeQuery: () => ({ data: undefined }), |
| 23 | +})); |
| 24 | + |
| 25 | +vi.mock("../features/settings/settingsStore", () => ({ |
| 26 | + useSettingsStore: (selector: (state: unknown) => unknown) => |
| 27 | + selector(settingsState), |
| 28 | +})); |
| 29 | + |
| 30 | +vi.mock("./analytics", () => ({ |
| 31 | + captureException: mocks.captureException, |
| 32 | +})); |
| 33 | + |
| 34 | +vi.mock("./logger", () => ({ |
| 35 | + logger: { |
| 36 | + scope: () => ({ |
| 37 | + error: vi.fn(), |
| 38 | + warn: vi.fn(), |
| 39 | + info: vi.fn(), |
| 40 | + debug: vi.fn(), |
| 41 | + }), |
| 42 | + }, |
| 43 | +})); |
| 44 | + |
| 45 | +import { HedgehogMode } from "./HedgehogMode"; |
| 46 | +import { useRendererWindowFocusStore } from "./rendererWindowFocusStore"; |
| 47 | + |
| 48 | +function mountGameInto( |
| 49 | + container: HTMLDivElement, |
| 50 | + options: { onContextLost?: () => void }, |
| 51 | +) { |
| 52 | + const canvas = document.createElement("canvas"); |
| 53 | + container.appendChild(canvas); |
| 54 | + mocks.onContextLost = options.onContextLost; |
| 55 | + mocks.destroy.mockImplementation(() => canvas.remove()); |
| 56 | + return Promise.resolve({ |
| 57 | + destroy: mocks.destroy, |
| 58 | + isContextLost: () => mocks.contextLost, |
| 59 | + }); |
| 60 | +} |
| 61 | + |
| 62 | +async function loseContext() { |
| 63 | + mocks.contextLost = true; |
| 64 | + await act(async () => { |
| 65 | + mocks.onContextLost?.(); |
| 66 | + }); |
| 67 | +} |
| 68 | + |
| 69 | +async function renderHedgehogMode() { |
| 70 | + const view = render(<HedgehogMode />); |
| 71 | + await act(async () => {}); |
| 72 | + return { view, overlay: view.container.firstElementChild as HTMLDivElement }; |
| 73 | +} |
| 74 | + |
| 75 | +async function remountAfterDelay() { |
| 76 | + mocks.contextLost = false; |
| 77 | + await act(async () => { |
| 78 | + vi.advanceTimersByTime(2000); |
| 79 | + }); |
| 80 | +} |
| 81 | + |
| 82 | +beforeEach(() => { |
| 83 | + vi.useFakeTimers(); |
| 84 | + mocks.mount.mockImplementation(mountGameInto); |
| 85 | + mocks.contextLost = false; |
| 86 | + settingsState.hedgehogMode = true; |
| 87 | +}); |
| 88 | + |
| 89 | +afterEach(() => { |
| 90 | + cleanup(); |
| 91 | + vi.runOnlyPendingTimers(); |
| 92 | + vi.useRealTimers(); |
| 93 | + vi.clearAllMocks(); |
| 94 | +}); |
| 95 | + |
| 96 | +describe("HedgehogMode", () => { |
| 97 | + it("mounts the game into the overlay container", async () => { |
| 98 | + const { overlay } = await renderHedgehogMode(); |
| 99 | + |
| 100 | + expect(mocks.mount).toHaveBeenCalledTimes(1); |
| 101 | + expect(overlay.querySelector("canvas")).not.toBeNull(); |
| 102 | + expect(overlay.style.visibility).toBe("visible"); |
| 103 | + }); |
| 104 | + |
| 105 | + it("destroys the game and reports when the context loss callback fires", async () => { |
| 106 | + const { overlay } = await renderHedgehogMode(); |
| 107 | + |
| 108 | + await loseContext(); |
| 109 | + |
| 110 | + expect(mocks.destroy).toHaveBeenCalledTimes(1); |
| 111 | + expect(overlay.querySelector("canvas")).toBeNull(); |
| 112 | + expect(mocks.captureException).toHaveBeenCalledWith( |
| 113 | + expect.any(Error), |
| 114 | + expect.objectContaining({ source: "hedgehog-mode", losses: 1 }), |
| 115 | + ); |
| 116 | + }); |
| 117 | + |
| 118 | + it("tears down when polling detects a lost context without a callback", async () => { |
| 119 | + const { overlay } = await renderHedgehogMode(); |
| 120 | + |
| 121 | + mocks.contextLost = true; |
| 122 | + await act(async () => { |
| 123 | + vi.advanceTimersByTime(10_000); |
| 124 | + }); |
| 125 | + |
| 126 | + expect(mocks.destroy).toHaveBeenCalledTimes(1); |
| 127 | + expect(overlay.querySelector("canvas")).toBeNull(); |
| 128 | + expect(mocks.captureException).toHaveBeenCalledTimes(1); |
| 129 | + }); |
| 130 | + |
| 131 | + it("tears down when a lost context is detected on window focus", async () => { |
| 132 | + const { overlay } = await renderHedgehogMode(); |
| 133 | + |
| 134 | + mocks.contextLost = true; |
| 135 | + await act(async () => { |
| 136 | + useRendererWindowFocusStore.setState({ focused: true }); |
| 137 | + }); |
| 138 | + |
| 139 | + expect(mocks.destroy).toHaveBeenCalledTimes(1); |
| 140 | + expect(overlay.querySelector("canvas")).toBeNull(); |
| 141 | + }); |
| 142 | + |
| 143 | + it("remounts the game after the context loss delay", async () => { |
| 144 | + const { overlay } = await renderHedgehogMode(); |
| 145 | + |
| 146 | + await loseContext(); |
| 147 | + await remountAfterDelay(); |
| 148 | + |
| 149 | + expect(mocks.mount).toHaveBeenCalledTimes(2); |
| 150 | + expect(overlay.querySelector("canvas")).not.toBeNull(); |
| 151 | + expect(overlay.style.visibility).toBe("visible"); |
| 152 | + }); |
| 153 | + |
| 154 | + it("hides the overlay after repeated context losses", async () => { |
| 155 | + const { overlay } = await renderHedgehogMode(); |
| 156 | + |
| 157 | + for (let loss = 0; loss < 4; loss += 1) { |
| 158 | + await loseContext(); |
| 159 | + await remountAfterDelay(); |
| 160 | + } |
| 161 | + |
| 162 | + expect(mocks.mount).toHaveBeenCalledTimes(4); |
| 163 | + expect(overlay.querySelector("canvas")).toBeNull(); |
| 164 | + expect(overlay.style.visibility).toBe("hidden"); |
| 165 | + |
| 166 | + await act(async () => { |
| 167 | + vi.advanceTimersByTime(10_000); |
| 168 | + }); |
| 169 | + expect(mocks.mount).toHaveBeenCalledTimes(4); |
| 170 | + }); |
| 171 | + |
| 172 | + it("destroys the game on toggle off and remounts armed on re-enable", async () => { |
| 173 | + const { view, overlay } = await renderHedgehogMode(); |
| 174 | + expect(mocks.mount).toHaveBeenCalledTimes(1); |
| 175 | + |
| 176 | + settingsState.hedgehogMode = false; |
| 177 | + view.rerender(<HedgehogMode />); |
| 178 | + expect(mocks.destroy).toHaveBeenCalledTimes(1); |
| 179 | + expect(overlay.querySelector("canvas")).toBeNull(); |
| 180 | + expect(overlay.style.visibility).toBe("hidden"); |
| 181 | + |
| 182 | + settingsState.hedgehogMode = true; |
| 183 | + view.rerender(<HedgehogMode />); |
| 184 | + await act(async () => {}); |
| 185 | + expect(mocks.mount).toHaveBeenCalledTimes(2); |
| 186 | + |
| 187 | + await loseContext(); |
| 188 | + expect(mocks.captureException).toHaveBeenCalledTimes(1); |
| 189 | + expect(overlay.querySelector("canvas")).toBeNull(); |
| 190 | + }); |
| 191 | + |
| 192 | + it("destroys the game on unmount", async () => { |
| 193 | + const { view } = await renderHedgehogMode(); |
| 194 | + |
| 195 | + view.unmount(); |
| 196 | + |
| 197 | + expect(mocks.destroy).toHaveBeenCalledTimes(1); |
| 198 | + }); |
| 199 | +}); |
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