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CI's biome ci errored on the scroll effect's [channelId] dependency (not
referenced in the body — it's the re-run trigger). Suppress with the repo's
biome-ignore idiom and cut the added comments down to the essentials.
Generated-By: PostHog Code
Task-Id: d887d524-7d87-4d7a-b38c-b20289937ad1
Copy file name to clipboardExpand all lines: packages/ui/src/features/canvas/components/ChannelFeedView.tsx
+3-9Lines changed: 3 additions & 9 deletions
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@@ -696,21 +696,15 @@ export function ChannelFeedView({
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returnmerged;
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},[tasks,systemMessages]);
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// Open every channel at its latest message. The scroller handles the first
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// mount itself (defaultScrollPosition), but switching channels only swaps
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// the rows — no remount — so jump to the bottom before paint whenever the
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// channel changes. No-ops while the loading state has the viewport unmounted.
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constviewportRef=useRef<HTMLDivElement>(null);
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// biome-ignore lint/correctness/useExhaustiveDependencies: channelId is the trigger — switching channels swaps the rows without a remount, so re-land at the latest message
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