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Version: 284.0.0
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MSBuild/Robust.Engine.Version.props

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<Project>
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<!-- This file automatically reset by Tools/version.py -->
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<PropertyGroup><Version>283.1.0</Version></PropertyGroup>
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<PropertyGroup><Version>284.0.0</Version></PropertyGroup>
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</Project>

RELEASE-NOTES.md

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### New features
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*None yet*
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### Bugfixes
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*None yet*
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### Other
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*None yet*
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### Internal
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*None yet*
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## 284.0.0
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### New features
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* Serializers can now take [Dependency] fields.
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* Added a SplitCenterChangingEventArgs to SplitContainer for when it's being moved around.
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* Added a LightLevelSystem to measure how lit-up entities are.
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### Bugfixes
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* Fix PredictedQueueDel not rolling back properly on the client.
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* Fix sprites jittering on grids due to matrix imprecision.
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### Other
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*None yet*
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* EntityManager.IsDefault now fast-paths with direct datafield equality methods
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* Updated Lidgren to f7ecb5aa384013d920f7925340cc4608ed156e83
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### Internal
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* Added profiling zones to the physics update, splitting it into broadphase, collision, solver (island build/solve) and per-controller pre/post-solve phases.
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* Added profiling zones splitting entity rendering into sprite gathering and drawing.
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* Cache component net IDs and component changes in ClientGameStateManager.
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* Optimise entities being detached + re-inserted during PVS.
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* Moved the release build to the end of the content test action so tests are still run in debug.
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## 280.0.0

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