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Give timescale a default value to fix tests
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Robust.Shared/Timing/GameTiming.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -137,7 +137,7 @@ public ushort TickRate
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set => SetTickRateAt(value, CurTick);
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}
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140-
public float TimeScale { get; set; }
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public float TimeScale { get; set; } = 1;
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/// <summary>
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/// The length of a tick at the current TickRate. 1/TickRate.

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