File tree Expand file tree Collapse file tree
src/en/space-station-14/core-tech/body Expand file tree Collapse file tree Original file line number Diff line number Diff line change 1+ # Visual Body Component
2+
3+ A.K.A building a sprite out of organs!
4+
5+ ## Top-Level Overview
6+
7+ Most entities a player interacts with have a sprite, defined by its sprite component.
8+
9+ These sprites can either be coded directly in YAML or be dependent on other entities or components.
10+
11+ An entity with the VisualBodyComponent, designates that much of its sprite is determined by its organs.
12+
13+ For most species, this means that their "body sprite" is actually a bunch of sprites from their organs added to them as layers.
14+
15+ As with BodySystem, there is no distinction between "internal" and "external" organs for the purposes of sprite layering.
16+
17+ ``` admonish note "Example"
18+ - This entity is a human by technicality, but its organs are from a variety of different species.
19+ - These changes to its organs are reflected in its sprite.
20+ - Changes to the character's skin color through zombification are applied to its organs.
21+ ```
22+
23+ ![ visualized body] ( ../../../assets/images/medical/peak-performance.png )
24+
25+ ## How does Visual Body Component work?
26+
27+ As with BodySystem, i
You can’t perform that action at this time.
0 commit comments