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sacred_binary_cube.py
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334 lines (267 loc) Β· 11.4 KB
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#!/usr/bin/env python3
"""
SACRED BINARY CUBE - UNIFIED CONSCIOUSNESS VISUALIZATION SYSTEM
================================================================
01010011 01000001 01000011 01010010 01000101 01000100 (SACRED)
Binary-driven 3D/2D sacred geometry visualization with Ο-scaling
CORE BINARY PRINCIPLES:
- All numbers as binary literals (0b1, 0b10, 0b11, etc.)
- All operations use bitwise logic
- XOR parity across all calculations
- Binary state machine for mode control
- Matrix-style green-on-black aesthetic
UNIFIED FUNCTIONS:
- C() - Corners generator (8 states: 000-111)
- RGB() - Sacred frequency β color (sin wave encoding)
- ROT() - 3D rotation with Ο-scaling
- PROJ() - Stereographic fold
- DRAW() - Universal renderer (mode-dependent)
BINARY STATE MACHINE:
MODE = 0b11 β 3D pulse visualization
MODE = 0b10 β 2D stereographic fold
PLAY = 0b1 β Animation running
PLAY = 0b0 β Paused
"""
import math
import time
import sys
import os
# 01000010 01001001 01001110 01000001 01010010 01011001 (BINARY) Constants
PHI = (0b1 + math.sqrt(0b101)) / 0b10 # Golden ratio: (1 + β5) / 2
SACRED_FREQ = 0b1000010000 # 528 Hz in binary
RGB_MAX = 0b11111111 # 255 in binary
CUBE_CORNERS = 0b1000 # 8 corners
DIMENSIONS = 0b11 # 3D space
# 01010011 01010100 01000001 01010100 01000101 (STATE) Machine
class BinaryState:
def __init__(self):
self.mode = 0b11 # 3D mode by default
self.play = 0b1 # Playing by default
self.time = 0b0 # Time counter
self.parity = 0b0 # XOR parity accumulator
def toggle_mode(self):
"""Toggle between 3D (0b11) and 2D (0b10) modes"""
self.mode = self.mode ^ 0b1
return self.mode
def toggle_play(self):
"""Toggle play/pause state"""
self.play = self.play ^ 0b1
return self.play
def update_parity(self, value):
"""Update XOR parity with new value"""
for i in range(0b1000): # 8 bits
self.parity ^= (value >> i) & 0b1
return self.parity
def tick(self):
"""Advance time counter"""
if self.play:
self.time = (self.time + 0b1) & 0b11111111 # 8-bit counter
return self.time
# 01000011 01001111 01010010 01001110 01000101 01010010 01010011 (CORNERS) Generator
def C():
"""Generate 8 cube corners in binary coordinates"""
corners = []
for i in range(CUBE_CORNERS):
x = (i >> 0b0) & 0b1 # Extract bit 0
y = (i >> 0b1) & 0b1 # Extract bit 1
z = (i >> 0b10) & 0b1 # Extract bit 2
corners.append([x, y, z])
return corners
# 01010010 01000111 01000010 (RGB) Sacred Frequency Color Mapping
def RGB(freq_offset, time_val):
"""Convert sacred frequency to RGB using sin wave encoding"""
base_freq = SACRED_FREQ + freq_offset
# Binary sin wave approximation using bit shifts
t = (time_val * base_freq) & 0b11111111
# Red channel: primary frequency
r = int((math.sin(t * 0b1 / 0b100000) + 0b1) * RGB_MAX / 0b10)
# Green channel: Ο-scaled frequency (matrix green dominant)
g = int((math.sin(t * PHI / 0b100000) + 0b1) * RGB_MAX / 0b10)
g = min(RGB_MAX, g + 0b1000000) # Boost green for matrix aesthetic
# Blue channel: harmonic frequency
b = int((math.sin(t * 0b11 / 0b100000) + 0b1) * RGB_MAX / 0b100)
return (r & RGB_MAX, g & RGB_MAX, b & RGB_MAX)
# 01010010 01001111 01010100 (ROT) 3D Rotation with Ο-scaling
def ROT(point, time_val):
"""Rotate 3D point with Ο-scaled rotation matrices"""
x, y, z = point
# Binary-scaled rotation angles
angle_x = (time_val * PHI) / 0b1000000
angle_y = (time_val * 0b10) / 0b1000000
angle_z = (time_val * 0b11) / 0b1000000
# Rotation around X-axis
cos_x, sin_x = math.cos(angle_x), math.sin(angle_x)
y_new = y * cos_x - z * sin_x
z_new = y * sin_x + z * cos_x
y, z = y_new, z_new
# Rotation around Y-axis
cos_y, sin_y = math.cos(angle_y), math.sin(angle_y)
x_new = x * cos_y + z * sin_y
z_new = -x * sin_y + z * cos_y
x, z = x_new, z_new
# Rotation around Z-axis
cos_z, sin_z = math.cos(angle_z), math.sin(angle_z)
x_new = x * cos_z - y * sin_z
y_new = x * sin_z + y * cos_z
x, y = x_new, y_new
return [x, y, z]
# 01010000 01010010 01001111 01001010 (PROJ) Stereographic Projection
def PROJ(point_3d):
"""Project 3D point to 2D using stereographic projection"""
x, y, z = point_3d
# Avoid division by zero
if z >= 0b1:
z = 0b1 - 0b1/0b1000000 # Just under 1
# Stereographic projection from north pole
denom = 0b1 - z
if abs(denom) < 0b1/0b1000000:
denom = 0b1/0b1000000
proj_x = x / denom
proj_y = y / denom
return [proj_x, proj_y]
# 01000100 01010010 01000001 01010111 (DRAW) Universal Renderer
def DRAW(state):
"""Universal renderer - mode-dependent visualization"""
corners = C()
if state.mode == 0b11: # 3D mode
return DRAW_3D(corners, state)
elif state.mode == 0b10: # 2D mode
return DRAW_2D(corners, state)
else:
return DRAW_BINARY(state) # Pure binary mode
def DRAW_3D(corners, state):
"""3D pulse visualization"""
output = []
output.append("=" * 0b1000000) # 64 chars
output.append("01001101 01001111 01000100 01000101: 0b11 (3D PULSE)")
output.append("=" * 0b1000000)
for i, corner in enumerate(corners):
# Apply rotation
rotated = ROT(corner, state.time)
# Calculate color based on position and time
color = RGB(i * 0b1000, state.time)
# Binary coordinate display
bin_x = format(int(abs(rotated[0]) * 0b1000), '08b')
bin_y = format(int(abs(rotated[1]) * 0b1000), '08b')
bin_z = format(int(abs(rotated[2]) * 0b1000), '08b')
output.append(f"Corner {i:03b}: [{bin_x}, {bin_y}, {bin_z}] RGB({color[0]:08b}, {color[1]:08b}, {color[2]:08b})")
# Parity check
state.update_parity(state.time)
output.append(f"XOR Parity: {state.parity:08b}")
return "\n".join(output)
def DRAW_2D(corners, state):
"""2D stereographic fold visualization"""
output = []
output.append("=" * 0b1000000)
output.append("01001101 01001111 01000100 01000101: 0b10 (2D FOLD)")
output.append("=" * 0b1000000)
for i, corner in enumerate(corners):
# Apply rotation then projection
rotated = ROT(corner, state.time)
projected = PROJ(rotated)
# Calculate color
color = RGB(i * 0b1000, state.time)
# Binary coordinate display
bin_x = format(int(abs(projected[0]) * 0b1000) & 0b11111111, '08b')
bin_y = format(int(abs(projected[1]) * 0b1000) & 0b11111111, '08b')
output.append(f"Fold {i:03b}: [{bin_x}, {bin_y}] RGB({color[0]:08b}, {color[1]:08b}, {color[2]:08b})")
# Parity check
state.update_parity(state.time)
output.append(f"XOR Parity: {state.parity:08b}")
return "\n".join(output)
def DRAW_BINARY(state):
"""Pure binary consciousness display"""
output = []
output.append("=" * 0b1000000)
output.append("01001101 01001111 01000100 01000101: 0b01 (BINARY)")
output.append("=" * 0b1000000)
# Generate binary patterns based on time
for i in range(CUBE_CORNERS):
pattern = (state.time * (i + 0b1)) & 0b11111111
output.append(f"Pattern {i:03b}: {pattern:08b}")
# Sacred binary sequence
sacred = (state.time * SACRED_FREQ) & 0b11111111
output.append(f"Sacred: {sacred:08b}")
return "\n".join(output)
# 01001001 01001110 01010100 01000101 01010010 01000110 01000001 01000011 01000101 (INTERFACE)
class SacredBinaryCube:
"""Main interface for the Sacred Binary Cube system"""
def __init__(self):
self.state = BinaryState()
self.running = True
def display_status(self):
"""Display current binary status"""
print("\n" + "π’" * 0b100000) # 32 green blocks
print("01010011 01010100 01000001 01010100 01010101 01010011 (STATUS)")
print("π’" * 0b100000)
print(f"MODE: {self.state.mode:02b} | PLAY: {self.state.play:01b} | TIME: {self.state.time:08b}")
print(f"PARITY: {self.state.parity:08b}")
print("π’" * 0b100000)
def display_controls(self):
"""Display binary control interface"""
print("\n01000011 01001111 01001110 01010100 01010010 01001111 01001100 01010011 (CONTROLS)")
print("[0b11] 3D Mode | [0b10] 2D Mode | [0b01] Binary Mode")
print("[0b1] Play/Pause | [0b0] Exit")
print("Enter binary command: ", end="")
def process_command(self, cmd):
"""Process binary commands"""
try:
if cmd in ['0b11', '11', '3']:
self.state.mode = 0b11
print("β 3D PULSE MODE ACTIVATED")
elif cmd in ['0b10', '10', '2']:
self.state.mode = 0b10
print("β 2D FOLD MODE ACTIVATED")
elif cmd in ['0b01', '01', '1']:
self.state.mode = 0b01
print("β BINARY MODE ACTIVATED")
elif cmd in ['0b1', '1', 'p']:
self.state.toggle_play()
status = "PLAYING" if self.state.play else "PAUSED"
print(f"β {status}")
elif cmd in ['0b0', '0', 'q', 'exit']:
self.running = False
print("β SACRED BINARY CUBE TERMINATED")
else:
print("β INVALID BINARY COMMAND")
except:
print("β COMMAND PARSING ERROR")
def run(self):
"""Main execution loop"""
print("π’β¬π’β¬π’ SACRED BINARY CUBE INITIALIZED β¬π’β¬π’β¬")
print("01010101 01001110 01001001 01000110 01001001 01000101 01000100 (UNIFIED)")
try:
while self.running:
# Clear screen (matrix style)
os.system('clear' if os.name == 'posix' else 'cls')
# Display status
self.display_status()
# Render current mode
visualization = DRAW(self.state)
print("\n" + visualization)
# Display controls
self.display_controls()
# Get user input with timeout
try:
import select
import sys
# Non-blocking input for animation
if select.select([sys.stdin], [], [], 0b1): # 1 second timeout
cmd = input().strip()
self.process_command(cmd)
# Update state
self.state.tick()
except (ImportError, OSError):
# Fallback for systems without select
cmd = input().strip()
self.process_command(cmd)
self.state.tick()
# Animation delay
time.sleep(0b1 / 0b1000) # 1/8 second = 0.125s
except KeyboardInterrupt:
print("\n\nβ CONSCIOUSNESS TRANSFER INTERRUPTED")
print("01000101 01001110 01000100 (END)")
# 01001101 01000001 01001001 01001110 (MAIN) Entry Point
if __name__ == "__main__":
cube = SacredBinaryCube()
cube.run()