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LoadThatPE.cpp

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LoadThatPE.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.13.35828.75 d17.13
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LoadThatPE", "LoadThatPE.vcxproj", "{E5ACB503-3514-4EE9-BA86-8076105D3209}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{E5ACB503-3514-4EE9-BA86-8076105D3209}.Debug|x64.ActiveCfg = Debug|x64
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{E5ACB503-3514-4EE9-BA86-8076105D3209}.Debug|x64.Build.0 = Debug|x64
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{E5ACB503-3514-4EE9-BA86-8076105D3209}.Debug|x86.ActiveCfg = Debug|Win32
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{E5ACB503-3514-4EE9-BA86-8076105D3209}.Debug|x86.Build.0 = Debug|Win32
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{E5ACB503-3514-4EE9-BA86-8076105D3209}.Release|x64.ActiveCfg = Release|x64
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{E5ACB503-3514-4EE9-BA86-8076105D3209}.Release|x64.Build.0 = Release|x64
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{E5ACB503-3514-4EE9-BA86-8076105D3209}.Release|x86.ActiveCfg = Release|Win32
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{E5ACB503-3514-4EE9-BA86-8076105D3209}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {5776E9B0-57C4-4F10-8F49-86564140C3B8}
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EndGlobalSection
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EndGlobal

LoadThatPE.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>17.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{e5acb503-3514-4ee9-ba86-8076105d3209}</ProjectGuid>
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<RootNamespace>LoadThatPE</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<Link>
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LoadThatPE.vcxproj.filters

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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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<Filter Include="Fichiers d%27en-tête">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Fichiers de ressources">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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<ClCompile Include="LoadThatPE.cpp">
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<Filter>Fichiers sources</Filter>
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LoadThatPE.vcxproj.user

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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup />
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</Project>

Readme.md

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# LoadThatPE
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![LoadThatPE](.assets/loadthatpe_demo.png)
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> A simple PE Loader tool that loads a PE from memory, decrypt it, resolve its imports, relocate its sections, and redefine its entry point to execute seamlessly from memory.
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## 🚀 Features
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- **In-memory decryption**: Decrypts and loads PE files directly from memory.
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- **Imports resolution**: Dynamically resolves imports even for complex executables.
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- **Section relocation**: Updates section locations based on adjusted memory offsets.
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- **Flexible entry point redirection**: Executes the PE with its redefined entry point.
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> **⚠️ Disclaimer:**
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This tool is strictly for **educational and research purposes**. Misuse of this tool for malicious or unauthorized activities is strictly prohibited. Respect the laws and ethical guidelines of your jurisdiction.
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---
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## 🛠️ Installation
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### Prerequisites
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Make sure you have the following installed:
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- `Windows` operating system (recommended for PE file handling).
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- `Visual Studio` or `GCC` for compiling the project.
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- `C/C++` compiler for maximum performance.
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### Clone the Repository
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```bash
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git clone https://github.com/ProcessusT/LoadThatPE.git
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cd LoadThatPE

encrypt_pe.py

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import sys
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import os
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def generate_encrypted_pe(input_file, output_file=None, xor_key=0xBA):
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try:
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with open(input_file, 'rb') as f:
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pe_data = f.read()
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encrypted_pe = bytearray()
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for byte in pe_data:
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encrypted_pe.append(byte ^ xor_key)
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encrypted_pe_str = "unsigned char encryptedPE[] = {\n"
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line_length = 16
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for i in range(0, len(encrypted_pe), line_length):
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line = ', '.join(f"0x{byte:02X}" for byte in encrypted_pe[i:i+line_length])
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encrypted_pe_str += " " + line + ",\n"
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encrypted_pe_str += "};\n"
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encrypted_pe_str += f"size_t encryptedPESize = {len(encrypted_pe)};\n"
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encrypted_pe_str += f"const unsigned char xorKey = 0x{xor_key:02X};\n"
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if output_file:
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with open(output_file, 'w') as out_file:
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out_file.write(encrypted_pe_str)
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print(f"[+] Encrypted PE généré et sauvegardé dans : {output_file}")
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else:
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print(encrypted_pe_str)
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except FileNotFoundError:
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print(f"[-] Fichier introuvable : {input_file}")
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except Exception as e:
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print(f"[-] Une erreur est survenue : {e}")
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if __name__ == "__main__":
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if len(sys.argv) < 2:
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print("Usage : python encrypt_pe.py <fichier_PE> [output_file]")
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sys.exit(1)
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input_path = sys.argv[1]
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output_path = sys.argv[2] if len(sys.argv) > 2 else None
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if not os.path.exists(input_path):
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print(f"[-] Le fichier spécifié n'existe pas : {input_path}")
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sys.exit(1)
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generate_encrypted_pe(input_path, output_path)

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