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Halo MCC Gamepad bug #144

Description

@Gamehubber

Required checklist

  • I searched existing GitHub issues and did not find this exact bug.
  • I searched online and did not find a fix for this exact bug.
  • I asked in the EmuReady Discord GameHub Lite channels and could not solve it there.
  • I added enough steps to reproduce the exact issue.
  • I understand that incomplete bug reports may be closed.

Device

Retroid Pocket Flip 2

SoC

Snapdragon 865

Android version

Android 13

GameHub Lite version and package

5.1.8

Game or component

Halo Master Chief Collection

Issue area

Controls or input

Summary

In Halo Master Chief Collection (tested with Halo CE Anniversary) the controls stop working for a few seconds after the press of a button (like jumpong/weapon switching).

When you enable or rdisable a random option in the side swipe menu in the touch-ontroller settings the issue is resolved briefly - but whenever you close and reopen the game the issue consists and the "fix" is not applied until you once again do the step mentioned before

This input issue even causes problems in the menu where you have to press each button twice in the menu to get tge desired input recognuzed (you can alsays see tge mouse poo up on screen for a short moment).

Steps to reproduce

  1. Open Gamehub
  2. Open Halo MCC
  3. Start Halo CE Anniversary Mission like "Silent Catographer"
  4. Jump

Expected result

Your inputs like jumping register normally. (Or should after you apply the fix to disable all touch controls in the side-swipe menu)

Actual result

Your inputs stop all controls from working for second or more when closing gamehub and restarting tge game. (The side-swipe fix mentioned above is not permanantly applied)

Container settings

Resolution 960x544
proton 10.0 arm64x-2
Turnip 25.0.0 R1
DXVK 2.3.1 async
VKD3D: vkd3d-2.1.2
Compatability Params: Extreme
Audio Driver Pulse
Fex 20251025
Cpu Core Limit 7
(Framerate limited to 30 in side swipe menu)
(Touch Controls disabled)

Logs

I attached both app and wine logs.

Logs and troubleshooting notes

The game does not crash so no crash-logs necessary

Additional information

No response

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