Required checklist
Device
Retroid Pocket Flip 2
SoC
Snapdragon 865
Android version
Android 13
GameHub Lite version and package
5.1.8
Game or component
Halo Master Chief Collection
Issue area
Controls or input
Summary
In Halo Master Chief Collection (tested with Halo CE Anniversary) the controls stop working for a few seconds after the press of a button (like jumpong/weapon switching).
When you enable or rdisable a random option in the side swipe menu in the touch-ontroller settings the issue is resolved briefly - but whenever you close and reopen the game the issue consists and the "fix" is not applied until you once again do the step mentioned before
This input issue even causes problems in the menu where you have to press each button twice in the menu to get tge desired input recognuzed (you can alsays see tge mouse poo up on screen for a short moment).
Steps to reproduce
- Open Gamehub
- Open Halo MCC
- Start Halo CE Anniversary Mission like "Silent Catographer"
- Jump
Expected result
Your inputs like jumping register normally. (Or should after you apply the fix to disable all touch controls in the side-swipe menu)
Actual result
Your inputs stop all controls from working for second or more when closing gamehub and restarting tge game. (The side-swipe fix mentioned above is not permanantly applied)
Container settings
Resolution 960x544
proton 10.0 arm64x-2
Turnip 25.0.0 R1
DXVK 2.3.1 async
VKD3D: vkd3d-2.1.2
Compatability Params: Extreme
Audio Driver Pulse
Fex 20251025
Cpu Core Limit 7
(Framerate limited to 30 in side swipe menu)
(Touch Controls disabled)
Logs
I attached both app and wine logs.
Logs and troubleshooting notes
The game does not crash so no crash-logs necessary
Additional information
No response
Required checklist
Device
Retroid Pocket Flip 2
SoC
Snapdragon 865
Android version
Android 13
GameHub Lite version and package
5.1.8
Game or component
Halo Master Chief Collection
Issue area
Controls or input
Summary
In Halo Master Chief Collection (tested with Halo CE Anniversary) the controls stop working for a few seconds after the press of a button (like jumpong/weapon switching).
When you enable or rdisable a random option in the side swipe menu in the touch-ontroller settings the issue is resolved briefly - but whenever you close and reopen the game the issue consists and the "fix" is not applied until you once again do the step mentioned before
This input issue even causes problems in the menu where you have to press each button twice in the menu to get tge desired input recognuzed (you can alsays see tge mouse poo up on screen for a short moment).
Steps to reproduce
Expected result
Your inputs like jumping register normally. (Or should after you apply the fix to disable all touch controls in the side-swipe menu)
Actual result
Your inputs stop all controls from working for second or more when closing gamehub and restarting tge game. (The side-swipe fix mentioned above is not permanantly applied)
Container settings
Resolution 960x544
proton 10.0 arm64x-2
Turnip 25.0.0 R1
DXVK 2.3.1 async
VKD3D: vkd3d-2.1.2
Compatability Params: Extreme
Audio Driver Pulse
Fex 20251025
Cpu Core Limit 7
(Framerate limited to 30 in side swipe menu)
(Touch Controls disabled)
Logs
I attached both app and wine logs.
Logs and troubleshooting notes
The game does not crash so no crash-logs necessary
Additional information
No response