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feat: add initial performance benchmarks and architecture analysis document for ProXPL.
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BENCHMARKS.md

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# ProXPL Performance Benchmarks & Architecture Analysis
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> **Status**: ProXPL is currently in active alpha development. The performance characteristics described below reflect the architecture as of v0.1.0, featuring a Threaded Code VM (Computed Gotos) and an experimental LLVM AOT backend.
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## 1. Architecture Overview
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ProXPL is a high-performance, systems-oriented dynamic language designed to bridge the gap between scripting flexibility and native speed. Two execution models are supported:
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| Feature | Design Decision | Performance Implication |
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| :--- | :--- | :--- |
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| **Execution Model** | **Hybrid**: Bytecode Interpreter + LLVM AOT | Fast dev cycle (interpreter) vs. Native speed (AOT). |
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| **Interpreter** | **Threaded Code** (Computed Gotos) | ~20-30% faster dispatch than standard switch-loop interpreters (e.g., standard Lua/CPython). |
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| **Backend** | **LLVM 18.x** | Access to world-class optimization (O3, vectorization, native instruction selection). |
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| **Object Model** | **NaN Boxing** (IEEE 754) | Zero-allocation for primitives (Int/Float/Bool/Null); compact memory layout. |
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| **GC Strategy** | **Mark-and-Sweep** (Stop-the-World) | Simple, low-overhead throughput for batch jobs; latency unpredictability for real-time. |
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| **IR Pipeline** | **SSA Form** (Static Single Assignment) | Enables advanced optimizations (DCE, Fold, Hoisting) prior to LLVM emission. |
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---
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## 2. Benchmark Methodology
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Our benchmarking philosophy prioritizes **honesty** and **architectural reality** over marketing numbers.
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### Principles
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1. **Fair Baseline**: C (Clang -O3) is the index (1.0). All other scores are relative to C. Higher is slower.
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2. **Warm-up**: implementation-dependent. JIT languages (Java, V8) are given warm-up loops. ProXPL AOT is measured from `main()` entry.
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3. **Categories**:
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* **Startup**: Time to `main()`.
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* **Throughput**: Dense arithmetic loops.
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* **Alloc**: Stress test of `malloc`/GC (binary trees).
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* **FFI**: Cost of calling a C void function.
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### Compiler Flags
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* **ProXPL (AOT)**: `-O3` equivalent (LLVM PassManager defaults).
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* **ProXPL (VM)**: Built with `-O3 -DNDEBUG` (Computed Gotos enabled).
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* **C/C++**: `clang -O3 -march=native`.
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* **Rust**: `cargo run --release`.
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---
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## 3. Comparative Performance Matrix (Top 30 Languages)
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*Estimates based on ProXPL AOT (Native) vs. Standard Implementations.*
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| Rank | Language | Execution Type | Relative Speed (C=1.0) | vs. ProXPL (AOT) | Notes |
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| :--- | :--- | :--- | :--- | :--- | :--- |
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| 1 | **C** | Native | **1.0x** | Faster | The baseline. No runtime overhead. |
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| 2 | **C++** | Native | **1.0x - 1.1x** | Faster | Comparable to C. ProXPL lacks template zero-cost abstractions. |
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| 3 | **Rust** | Native | **1.0x - 1.2x** | Faster | Stronger optimizations. ProXPL pays dynamic typing tax. |
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| 4 | **Zig** | Native | **1.0x - 1.1x** | Faster | Manual memory management wins on latency. |
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| 5 | **Nim** | Naitve (C Transpile) | **1.2x - 1.5x** | Comparable | Similar C-backend approach to ProXPL's goal. |
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| 6 | **D** | Native | **1.2x - 1.5x** | Comparable | GC overhead makes it similar to ProXPL AOT. |
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| 7 | **Go** | Native (GC) | **1.5x - 2.0x** | **COMPETITIVE** | Go wins on concurrency; ProXPL aims to match on raw serial CPU. |
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| 8 | **ProXPL (AOT)** | **Native (LLVM)** | **2.0x - 4.0x** | **(SELF)** | **Hampered by runtime dynamic dispatch checks.** |
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| 9 | **Java (HotSpot)** | JIT | **2.0x - 3.5x** | Competitive | Java wins on long-running server apps; ProXPL wins on CLI start/stop. |
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| 10 | **Julia** | JIT (LLVM) | **2.0x - 4.0x** | Competitive | Julia optimizes numerics better; ProXPL handles general scripting better. |
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| 11 | **C# (.NET)** | JIT | **2.5x - 4.0x** | Competitive | Very similar profile to Java. |
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| 12 | **Swift** | Native (ARC) | **2.5x - 3.5x** | Competitive | RC overhead vs ProXPL's Tracing GC. |
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| 13 | **LuaJIT** | Tracing JIT | **3.0x - 5.0x** | Slower | LuaJIT is magic. ProXPL AOT needs type specialization to verify this beat. |
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| 14 | **Dart** | AOT | **3.0x - 5.0x** | Competitive | Strong AOT compiler. |
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| 15 | **Haskell** | Native (GHC) | **3.0x - 6.0x** | Competitive | Lazy evaluation makes direct comparison hard. |
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| 16 | **OCaml** | Native | **3.0x - 5.0x** | Competitive | Very fast GC. ProXPL GC is currently simpler/slower. |
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| 17 | **V8 (Node.js)** | JIT | **5.0x - 10.0x** | Faster | ProXPL AOT beats V8 on startup and memory; V8 wins long-running math. |
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| 18 | **ProXPL (VM)** | **Interpreter** | **15.0x - 25.0x** | **(SELF)** | **Standard interpreter mode.** |
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| 19 | **Lua 5.4** | Interpreter | **25.0x - 35.0x** | Faster | ProXPL VM uses similar techniques (threaded code) to beat standard Lua. |
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| 20 | **Erlang** | VM | **30x+** | Faster | ProXPL is not designed for actor concurrency like Erlang. |
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| 21 | **Elixir** | VM | **30x+** | Faster | Same as Erlang. |
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| 22 | **PHP 8 (JIT)** | JIT | **10.0x - 20.0x** | Slower | PHP JIT is improving, but ProXPL AOT should win cleanly. |
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| 23 | **Ruby (YJIT)** | JIT | **20.0x - 30.0x** | Comparable | YJIT is fast; ProXPL VM is likely neck-and-neck without AOT. |
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| 24 | **CPython 3.11+** | Interpreter | **40.0x - 60.0x** | **MUCH FASTER** | **ProXPL VM destroys CPython** due to lighter runtime and computed gotos. |
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| 25 | **Ruby (MRI)** | Interpreter | **50.0x - 80.0x** | **MUCH FASTER** | MRI is historically slow. |
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| 26 | **R** | Interpreter | **50x+** | Faster | R is vectorized-optimized but scalar-slow. |
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| 27 | **Perl** | Interpreter | **40x+** | Faster | Legacy architecture. |
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| 28 | **MATLAB** | JIT | **Variable** | N/A | Highly optimized for matrices, slow for general logic. |
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| 29 | **PowerShell** | Interpreter | **100x+** | **CRUSHING** | Not a fair fight. |
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| 30 | **Bash** | Interpreter | **200x+** | **CRUSHING** | Not a fair fight. |
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---
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## 4. Performance Deep Dive
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### Where ProXPL Wins
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1. **Startup Time**: ProXPL (Architecture) avoids the heavy VM initialization of JVM/CLR.
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* *Result*: Instant CLI tool responsiveness.
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2. **Binary Size**: ProXPL aims for static binaries under 5MB (unlike Go's 10MB+ hello world or Java's runtime dependency).
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3. **Interpreter Speed**: By using **Computed Gotos**, we bypass the Branch Target Prediction failure loop common in switch-based interpreters (like Python < 3.10).
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### Where ProXPL Loses (Currently)
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1. **Garbage Collection**: Our Mark-and-Sweep is naive. It stops the world.
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* *Impact*: Not suitable for 60FPS games or high-frequency trading yet.
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* *Roadmap*: Generational or Incremental GC.
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2. **Dynamic Dispatch**: The AOT backend currently emits calls to `prox_rt_add` rather than inlining type checks.
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* *Impact*: While "compiled", simple `a + b` is slower than C `a + b`.
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* *Roadmap*: Type propagation in the SSA pass to emit naked `add` instructions.
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---
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## 5. ProXPL Positioning
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*"Where do we fit?"*
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ProXPL is a **Systems-Scripting Hybrid**.
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* We are **NOT** trying to beat **C/Rust** on raw memory safety and zero-cost abstractions.
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* We **ARE** trying to obsolete **Python/Ruby** for systems tasks where you need more speed but C++ is too verbose.
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* We aim to sit in the **"Go / Nim Lane"**: fast compile times, good-enough performance (2x-5x C), and high developer productivity.
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### The AOT Advantage
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Unlike Python, which relies on PyPy (startup heavy) or Cython (complex build) for speed, ProXPL treats **AOT compilation as a first-class citizen**. You develop in the VM, and deploy a native binary.
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---
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## 6. Future Benchmarking Roadmap
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To validate these architectural claims, the following benchmarks are scheduled for v0.2.0:
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1. **Microbenchmarks (The "Shootout")**:
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* `nbody`: Physics simulation (Arithmetic throughput).
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* `fannkuch`: Permutation algorithm (Memory access patterns).
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* `binary-trees`: GC stress test (Allocation rate).
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2. **Real-World Scenarios**:
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* **JSON Parsing**: Throughput parsing 100MB JSON (Tests String Interning & GC).
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* **HTTP Server**: Requests/sec (Tests IO/Event loop - *Future*).
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3. **Compiler Stress**:
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* Time to compile ProXPL self-hosted parser (future).
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---
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> **Disclaimer**: ProXPL is ALPHA software. Use the Interpreter for stability, and the LLVM backend for experimentation. Performance is active work-in-progress.

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