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_fifty_percent_distance(string) : "50 percent falloff distance" : 0 : "Distance at which brightness should fall off to 50%. If set, overrides linear constant and quadratic parameters."
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_zero_percent_distance(string) : "0 percent falloff distance" : 0 : "Distance at which brightness should fall off to negligible (1/256)%. Must set _fifty_percent_distance to use."
_hardfalloff(integer) : "Hard Falloff" : 0 : "If set, causes lights to fall to exactly zero beyond the zero percent distance. May cause unrealistic lighting if not used carefully."
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_distance(integer) : "Maximum Distance" : 0 : "The distance that light is allowed to cast."
= comp_light_bounce_spot: "Generates bounced lighting (only) without direct lighting. Internally a light_rt_spot."
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[
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angles(angle) : "Pitch Yaw Roll (X Y Z)" : "0 0 0" : "This entity\'s orientation in the world. Roll is the rotation around the X axis, pitch is rotation around the Y axis and yaw is the rotation around the Z axis."
_fifty_percent_distance(string) : "50 percent falloff distance" : 0 : "Distance at which brightness should fall off to 50%. If set, overrides linear constant and quadratic parameters."
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_zero_percent_distance(string) : "0 percent falloff distance" : 0 : "Distance at which brightness should fall off to negligible (1/256)%. Must set _fifty_percent_distance to use."
target(target_destination) : "Entity to point at" : : "The name of an entity in the map that the spotlight will point at. This will override the spotlight\'s angles."
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pitch(angle_negative_pitch) : "Pitch" : -90
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_hardfalloff(integer) : "Hard Falloff" : 0 : "If set, causes lights to fall to exactly zero beyond the zero percent distance. May cause unrealistic lighting if not used carefully."
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_distance(integer) : "Maximum Distance" : 0 : "The distance that light is allowed to cast."
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