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Merge pull request #17 from Project-Collapse-Studios/psc-dev
change: Forgot to add appliesto and autovis to comp_light_bounce FGDs
2 parents 35d8ac9 + d0851c1 commit ee30efb

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fgd/point/comp/comp_light_bounce.fgd

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sphere(_distance)
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sphere(_hard_radius_override)
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clusteredlight(point)
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appliesto(Postcompiler)
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autovis(Postcompiler)
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= comp_light_bounce: "Generates bounced lighting (only) without direct lighting. Internally a light_rt."
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_light(color255) : "Brightness" : "255 255 255 200" : "Color and brightness of the light."

fgd/point/comp/comp_light_bounce_spot.fgd

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sphere(_distance)
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sphere(_hard_radius_override)
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clusteredlight(spot)
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appliesto(Postcompiler)
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autovis(Postcompiler)
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= comp_light_bounce_spot: "Generates bounced lighting (only) without direct lighting. Internally a light_rt_spot."
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[
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angles(angle) : "Pitch Yaw Roll (X Y Z)" : "0 0 0" : "This entity\'s orientation in the world. Roll is the rotation around the X axis, pitch is rotation around the Y axis and yaw is the rotation around the Z axis."

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