This repository was archived by the owner on Feb 6, 2026. It is now read-only.
Releases: Project-Sloth/ps-inventory-v2
Releases · Project-Sloth/ps-inventory-v2
1.0.0
What's Changed
- Update weapon.lua by @Mustachedom in #1
- Quick Fixes by @RobertGrubb in #2
- Remove unnecessary comment by @RobertGrubb in #3
- Debugging, ammo fix by @RobertGrubb in #4
- Quick Fixes by @RobertGrubb in #5
- Update weapon.lua by @Mustachedom in #6
- Refactored various code for better maintainability by @xFutte in #7
- update to weapons by @Mustachedom in #8
- Feedback round 1 by @RobertGrubb in #9
- Formatted NUI files with prettier by @xFutte in #10
- Implement spawn manager for peds and objects based on distance by @RobertGrubb in #11
- Quick fix on variable name case by @RobertGrubb in #12
- Feedback Items Round: 2 by @RobertGrubb in #13
- Mustachedom/main -> Main by @RobertGrubb in #15
- Fix external inventory stacking issue by @RobertGrubb in #16
- fix for slots disappearing by @Mustachedom in #17
- Create dependabot for watching dependencies by @xFutte in #18
New Contributors
- @Mustachedom made their first contribution in #1
- @RobertGrubb made their first contribution in #2
- @xFutte made their first contribution in #7
Full Changelog: https://github.com/Project-Sloth/ps-inventory-v2/commits/1.0.0