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Epic 2 Release: Update changelog, add logo, bump version to 0.2.0
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CHANGELOG.md

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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [0.2.0] - 2025-07-18 - Epic 2: 3D Spatial Visualization System
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### Added
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**React Three Fiber Integration**
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- Custom Obsidian WorkspaceLeaf with React Three Fiber Canvas
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- DreamSpace view accessible via command palette and ribbon icon
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- Seamless integration between Obsidian and 3D rendering engine
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**3D Spatial Components**
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- DreamNode 3D Component with star rendering architecture
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- Star3D component for lightweight constellation visualization
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- Decoupled rendering system for performance optimization
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- Support for circular media display with proper aspect ratio handling
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**Advanced Interaction Controls**
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- Google Earth-style virtual trackball rotation without gimbal lock
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- Static camera + rotatable world architecture for natural interaction
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- Physics-based momentum with smooth damping
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- Unified rotation mathematics eliminating momentum distortion
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**Spatial Layout Algorithms**
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- Fibonacci Sphere Layout using golden ratio distribution
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- Perfect spherical distribution for constellation-like appearance
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- Scalable algorithm supporting thousands of nodes
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- Mathematical precision with proven positioning algorithms
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**Dynamic View Scaling**
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- Apple Watch-style distance-based scaling system
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- Smooth interpolation between minimum and maximum distances
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- Perspective-corrected scaling for linear perceived size changes
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- Configurable scaling zones with smooth transitions
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**State Management Integration**
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- Extended Zustand store with spatial state management
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- Layout switching between Fibonacci sphere and other patterns
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- Persistent camera state across sessions
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- Integrated with existing command palette architecture
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### Technical Achievements
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**Code Quality**
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- 84 unit tests passing (up from 47 in Epic 1)
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- Zero lint warnings or errors
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- Full TypeScript type safety throughout
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- Comprehensive test coverage for all new components
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**Architecture Innovations**
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- Static camera approach eliminates gimbal lock issues
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- Dream Graph Orchestrator pattern for unified layout management
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- Performance-optimized Group transformations
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- Scalable foundation for future 3D features
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**Development Infrastructure**
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- Enhanced ESLint configuration with browser globals
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- Comprehensive testing for React Three Fiber components
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- Mock infrastructure for 3D rendering testing
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- Professional development workflows with npm run check-all
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### Changed
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- **Build System**: Enhanced Vite configuration for 3D development
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- **Dependencies**: Added React Three Fiber and Three.js support
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- **Testing**: Expanded test coverage to include 3D components
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- **Documentation**: Updated with spatial algorithms and patterns
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### Foundation for Epic 3
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This release establishes the complete 3D spatial visualization foundation for Epic 3 (DreamNode Management System), with all core spatial algorithms, interaction patterns, and rendering systems in place.
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## [0.1.0] - 2025-07-13 - Epic 1: Plugin Infrastructure
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### Added

README.md

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# The InterBrain: From Personal Knowledge Management to Collective Knowledge Gardening
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![InterBrain Logo](./InterBrain.png)
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## Introduction
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The InterBrain is an innovative knowledge gardening system that aims to revolutionize the way we collectively relate to our ideas and stories. It transcends the traditional "Second Brain" paradigm, popularized by PKM tools like Obsidian, shifting to a dynamic, relational approach to organizing knowledge as opposed to static, top-down categorization.

package.json

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{
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"name": "interbrain",
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"version": "0.1.0",
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"version": "0.2.0",
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"description": "A revolutionary knowledge management system for Obsidian that transcends traditional Second Brain paradigms",
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"main": "main.js",
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"scripts": {

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