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Copy file name to clipboardExpand all lines: src/resources/objects/player/PlayerMessageBuilder.java
+2-2Lines changed: 2 additions & 2 deletions
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@@ -156,10 +156,10 @@ public IoBuffer buildBaseline8() {
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if(player.getXpList().isEmpty()) {
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buffer.putInt(0);
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buffer.putInt(0);
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buffer.putInt(player.getXpListUpdateCounter());
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} else {
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buffer.putInt(player.getXpList().size());
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buffer.putInt(0);
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buffer.putInt(player.getXpListUpdateCounter());
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// no need for locking here, concurrent hash map iterator wont throw concurrency exceptions and multiple thread access at zone in is unlikely to occur for the PlayerObject
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